The Max Payne image is wierd. Contrary to the explaination given (changed mip level), we have a few differences:
1) all three images are rendered with different frame geometry (look at Max model on RefRast vs ATI for example)
2) if that weird green square were simply a different mip-map being selected, then why does it seem to be blended over background miplevels, why does it have this shape, and why isn't this square visible in other photos (just with a different mip level)
Clearly, this is a quad of geometry being rendered which simply isn't in the other frames, or in a different place
And if the drivers are cheating, why only this quad? The mip levels for the entire rest of the image seem about the same. I'd expect big differents in the whole scene.
No, something much stranger is going on.
1) all three images are rendered with different frame geometry (look at Max model on RefRast vs ATI for example)
2) if that weird green square were simply a different mip-map being selected, then why does it seem to be blended over background miplevels, why does it have this shape, and why isn't this square visible in other photos (just with a different mip level)
Clearly, this is a quad of geometry being rendered which simply isn't in the other frames, or in a different place
And if the drivers are cheating, why only this quad? The mip levels for the entire rest of the image seem about the same. I'd expect big differents in the whole scene.
No, something much stranger is going on.