Scarlet said:
jolle said:
Its prolly different with 3dmark and the synthetics, they are MEANT to benchmark hardware under SAME conditions..
Games are to be enjoyed at the highest IQ you can muster at a playable rate, if you get a few more FPS and cant se the IQ difference, that isnt wrong to me tho..
Oh good grief Jolle - those arguements have found no fertile ground with the exception of ardent supporters of a certain company. Why do you repeat them unless you want to be known as an nVidiot?
By your own comment about synthetics, nVidia cheated. Period. And games are meant to be played the way the developer developed them, not the way an IHV decides to play them for you. Anything else is cheating the consumer, all rationalizations about "you can't see the differences" aside.
yes I said synthetics should be left untampered, and I stick by that..
It didnt strike me at first, but then dawned on me hehe, its 6 in the morning here and the brain is slowing down a bit..
As i said im not defending anyone, Im on a R9700Pro and damn happy about it, ive seen the FX doing its "own thing" in games it isnt suited well for.. like farcry...
All I wanted said is if you can make a game faster without selling out IQ, its optimizing it, which should be a good term..
But maybe it should be all in the hands of the game devs..
I see what you mean with mean by "IHV forcing it" on people, and if they do, reviewers will give the "IQ crown" to the other guys, cause you got a card that is dealing out lesser IQ then the competetion..
I acctually said before, on the subject of Optimizations that what draws the line is the users ability to choose, eh, well unless its something that doesnt have any impact on IQ, only speed.. i guess..
So yeah, in that aspect it is a cheat i guess, even if its affecting IQ in a "not noticeable" kind of way..
Btw, you mentioned the way devs made it look, which is one of the important aspects i guess.
when it comes to mipmapping, I always assumed that wasnt specified in the 3d engine, but in the hardware or driver where and if to use what level of mipmaping, i guess that is wrong, or does this mean IHVs override the specified settings from the 3d engine?