I know but these raw numbers concerning Cell (not RSX) are good for generating CGI and Movies and not necessarily important in game output which is done by the way the GPU and CPU interact which is why the Xbox 360 and Playstation 3 will have similiar final output in the end
jvd said:I know but these raw numbers concerning Cell (not RSX) are good for generating CGI and Movies and not necessarily important in game output which is done by the way the GPU and CPU interact which is why the Xbox 360 and Playstation 3 will have similiar final output in the end
There isn't enough info about the rsx and cell to know how well it will do generating textures and feeding them to the rsx . It has the bandwidth to make it plausible however this bandwidht may be consumed for othre things .
Anyway whats really in question is how well either of these chips (x360 cpu and cell ) will do while having to deal with the strain of the normal game tasks they will be asked to perform
well im just feeding off the information about cell given around march and the rsx information given at E3. looking at 7800 and remarks by sony about RSX both are similiar except RSX will have either more pipes or a higher clock according to E3 information
jvd said:I know but these raw numbers concerning Cell (not RSX) are good for generating CGI and Movies and not necessarily important in game output which is done by the way the GPU and CPU interact which is why the Xbox 360 and Playstation 3 will have similiar final output in the end
There isn't enough info about the rsx and cell to know how well it will do generating textures and feeding them to the rsx . It has the bandwidth to make it plausible however this bandwidht may be consumed for othre things .
Anyway whats really in question is how well either of these chips (x360 cpu and cell ) will do while having to deal with the strain of the normal game tasks they will be asked to perform
-The Xbox was more powerful for lots of reasons. RAM/CPU/GPU all played a part.gosh said:Playstation 2 CPU had more power than the Xbox cpu but why do Xbox games look/perform better? because of its GPU. we know that the GPU of RSX and Xenos have nearly the same output power so in the end the CPU power per say doesnt matter as long as the GPU handling it is nearly similiar in power
Cell in it's current form looks better suited for realtime applications (games, content creation, codecs) than offline movie rendering to me.
EndR said:Will multiplatformgames not use Cell entirely due to high cost? Meaning that, maybe devs will use a same config as 360 thread wise (meaning that maybe some SPEs will be idle). The point of this is to make a game that is aprox identical on both hardwares and therefore have a chance of selling better. This seems maybe cheaper to do than invest time and money to really try to utilize the whole PS2 hardware, and this just to make a game "look better".
What im wondering is, will thirdparty-devs settle for a "360 config" (because PS3 seems to be able to match this) regarding their games? I see it making more sense from a business standpoint for thirdparty to make games that looks identical on both machines and have the possibility to hace access to both 360 and PS3 userbase than try to spend time and money on utilizing the whole Cell architecture..
(I hope I make sense here... )
Of course multiplatform games will "use Cell". The games wouldn't work otherwise.
However, as has been said countless times already on here and other places, multiplatform games, at least at the beginning of the consoles' lives, will only use the easiest option, which is only one core on X360 and only the PPU core on PS3. Maybe marginally helped by the other cores on the CPUs.
Shifty Geezer said:Laa-yosh has commented on his view that Cell isn't too effective for offline rendering as it's key strength, single-precision FP, isn't much used in offline rendering.
What DOES need single precision performance is realtime physics, graphics, audio, and other realtime work, where accuracy isn't as important as processing speed, and that's where Cell is very good.
Cell in it's current form looks better suited for realtime applications (games, content creation, codecs) than offline movie rendering to me.