Perhaps they are focusing on this because the difference between cut-scenes and in-game is quite noticable.
Like i said before, there isn't any difference. I went to that demo so I could have a real good lookat twhat they are doing with the game. In fact, Chris Millar (warcraft designer) is buddies with Bungies main designer. I asked Chris the same things before I went to see it myself. Is everything performed in game, and he said yes.
Well perhaps you could list this differences you're talking about, if you really can notice them, becuase seeing this thing up close showed none of the differences people keep referring to.
In fact, didn't the MGS2 cutscenes or the GT3 replays look better due to some added effects? Who is anyone but the developers to say that no added effects are being used to make the cutscenes stand out even more?
Yup those titles in fact did. However those are also completely different games on completly different hardware. Hadly somehting to use a good reference.
Uncontrolled up to the degree that the game evolves around the player. A cutscene is scripted, that means, everything is controlled and everything will happen they way it was planned. There are no unexpected scenarios.
Yes it is scripted, and that's why they are called cutscenes. You cut away from the main view point of first person, to show the story unfold from a different angle/viewpoint. However this doesn't automatically mean there's a difference in "quality" between the cutscene and the regular game.
In a in-game scenario, you have to limit the amount of events that may occur or else slowdowns will occur in masses. A dev might limit the amount of events by either scripting soldiers and/or simply reducing the amount of characters you'll see on screen (or their activity).
Well since these cutscenes are not a simple video playing back, you still have to worry about similar framerate issues when showing everything you want to player to see. Either way this is a moot point, this doesn't necessarily mean the quality of the cutscene is higher. In this case the graphics still look the same. The textures still look the same, the models still look the same. So I really fail to see the point you're making.
Bungie has told us before that the cutscenes use in game models and graphics. Any added effects you see, are effects you'll see during gameplay as well.
I'm still curious what these difference people ar talking about? What do you think it is, the lighitng? the textures? the models? Antialiasing? depth of field? I really curious what people here are talking about. I mean obviously the difference between a cutscene in gameplay and out of gameplay is that the player only see what bungies wants.