Level data must by tiny. Graphics assets are non-existent. You could fit the game on a floppy disc, and they want to release it on a 25GB storage medium?!!Nice. User creatable levels for echochrome confirmed, and apparently this humble little beginning may even lead to a BluRay release.
Level data must by tiny. Graphics assets are non-existent. You could fit the game on a floppy disc, and they want to release it on a 25GB storage medium?!!
There is also a screenshot of the PSP hooked up to a TV showing some of the settings.
I hope you're wrong!So apparently one of the things they did I didn't realise was to increase the RAM to 64MB (from 32), which among others can be used for caching UMD data to increase load-times.
They seem to be showing a component video cable as the connection of choice for tv hookup there. Anyone know if hdmi out is available on the new psp? I'll probably sell my current PSP and get the new one anyways, but hdmi out would be the icing on the cake.
AV cable、S VIDEO cable、D Terminal AV cable、Component AV cable
GI: ... The Home integration stuff that you showed with the mobile phone, is that something that’s going to be limited to only Sony Ericsson phones or is this something you’re planning on rolling out – I mean, will I be able to use an iPhone to shoot pictures?
Harrison: It’s a Java application, so I don’t know if iPhone allows Java applications to be run or not. Any Java-enabled phone will be able to run the client.
GI: At GDC, you introduced the Home setup with your Hall of Fame and trophies, yet most of the developers I’ve spoken with don’t know anything about it and haven’t gotten the software, or don’t have the know how to implement them into their games. It seemed to escape everything at this press conference, and even the first-party developers that I’ve spoken with say, most likely they aren’t going to be able to get them into their games this year. What’s going on with that?
Harrison: We’ve built Home on top of the core libraries of the PlayStation Network platform. The trophy functionality is going into PlayStation Network libraries in the next revision, which will be in August.
GI: Are we going to see Echochrome this year?
Harrison: Yes. We weren’t able to talk about all the cool stuff we’re doing with Echo Chrome, but we’ll come back at the Tokyo Game Show with a deeper dive on that. But I’ll give you a little snippet – there’s a user-created component for that, as well.