It looks like E3 will be cancelled because of the coronavirus.
https://arstechnica.com/gaming/2020/03/e3-2020-has-been-canceled/
I wouldn't be in the least surprised if this happens given what is going on in the world. It would seem reckless to continue with any large event but June is a way away yet.
well consumer wise you mean.Once everybody has skipped E3 2020 and realised the gaming world hasn't ended, I think it will be an uphill struggle to resurrect what was already a waining enthusiasm for E3 next year.
E3 Online is an interesting idea, but it will cost them to organise and co-ordinate but their revenue streams (tickets and hiring out floor space) are zero. Unless they do something like BlizzCon.
And likewise, youtube video's cannot replace all that contact. We here are only seeing this from our perspective when in truth we've been the interlopers of a trade show all along.well consumer wise you mean.
It's still an industry event and still important for industry.
IIRC No Man's Sky was shown at E3 and then shortly after announcement was picked up by Sony to become an exclusive title.
Without E3, not sure that would have happened. Lots of deals happening on the trade floors between publishers and studios. Lots of industry folks gathering together to make things happen.
I don't think that means E3 can't go virtual. A week of content that pubs could peruse, meet up online with developers, etc., could still happen. Maybe without the 'party atmosphere', some negotiations wouldn't happen, but there isn't really a technical need for a physical trade show for digitally-distributable art. One could even go a step further and have a persistent platform for publishers to view WIP content and make offers for. The only thing keeping every Indie and their dog from E3 is the price of entry. Make an online project marketplace professional enough and you'll keep out the riff-raff and just leave relevant content.well consumer wise you mean.
It's still an industry event and still important for industry.
IIRC No Man's Sky was shown at E3 and then shortly after announcement was picked up by Sony to become an exclusive title.
Without E3, not sure that would have happened. Lots of deals happening on the trade floors between publishers and studios. Lots of industry folks gathering together to make things happen.
Looks like it'll be increasingly difficult to contain all coronavirus related discussions within that one thread..
I can't remember the last time I saw anybody in the industry talk about E3 as something the industry needs. This is why some of the biggest industry players dropped out over the years.well consumer wise you mean.
It's still an industry event and still important for industry.
IIRC No Man's Sky was shown at E3 and then shortly after announcement was picked up by Sony to become an exclusive title.
oh. my bad.I can't remember the last time I saw anybody in the industry talk about E3 as something the industry needs. This is why some of the biggest industry players dropped out over the years.
No Man's Sky debuted at the VGX awards, which makes the rest of your post moot.
But for indie developers looking to secure deals with smaller publishers or the first-party platforms, E3's cancellation poses a greater problem: the prospect of a long, hard winter without funding, or even the opportunity to pitch.
E3 has always been a show with two sides. One side is the conferences, the livestreams that regular viewers - and investors - tune into. Once the conferences are done, the show transitions to more of a hands-on event, with press, influencers and content creators experiencing and reporting on demos from the show floor. Behind the scenes, publishers and developers meet up to hash out deals, whether it's to fund an individual project, fighting for exclusivity on one platform or another, or just laying the groundwork for plans two, three or more years in advance.
Because E3 is so dominated by the biggest publishers, regular gamers often see it through the lens of what Xbox, Nintnedo and Microsoft are doing. But it's also an important show for smaller studios to arrange meetings with larger brands and platform holders. And Mike Bithell, the British indie behind Thomas Was Alone, Subsurface Circular and John Wick: Hex, pointed out how big the problem is for smaller developers.
oh. my bad.
Okay; hopefully this article will do my point justice:
https://www.kotaku.com.au/2020/03/e3-2020-cancelled-indie-developers-increasingly-difficult-year/
Kotaku said:As Bithell pointed out in a reply, it's not so much that cancelled events prevent developers and studios from holding remote meetings. It's that humans just don't feel comfortable approving multi-million dollar budgets over a Skype or Slack call; they might be OK arranging the meeting to have that discussion, but when you're about to greenlight a project that might not be released for two, three or four years, you want to see that person in real-life. Studios can travel to individual publishers for important meetings and milestones, but that's also a huge drain on expenses, especally if airlines refused to refund a studio's flights and accommodation for events like GDC, PAX East and potentially E3.
Kotaku said:Lauren Clinnick, managing director at Lumi Interactive, said the effect of GDC and E3's closure, and the potential for bans on more conventions, could result in a "generation loss" of funding. "There could be a generation of less deals being signed, or a lag time in these deals being introduced by the chaos caused by adjusting (rightfully so) to responsible business practices during a global pandemic," Clinnick told Kotaku Australia.
Yes, this is what the article says. It's not saying E3 is necessary it's explaining that many folks had planned meetings at E3 for their business and that those now-cancelled meetings - along with issues regarding travel resulting from a global pandemic - are causing problems.
Yes, this is what the article says. It's not saying E3 is necessary it's explaining that many folks had planned meetings at E3 for their business and that those now-cancelled meetings - along with issues regarding travel resulting from a global pandemic - are causing problems.