DX12 Performance Discussion And Analysis Thread

Discussion in 'Rendering Technology and APIs' started by A1xLLcqAgt0qc2RyMz0y, Jul 29, 2015.

  1. Kwee

    Kwee Newcomer

  2. MDolenc

    MDolenc Regular

    GCN 1.0 = GCN gen 1, GCN 1.1 = GCN gen 2,... If we still insist on different nomenclature then AMD uses.
     
  3. 3dcgi

    3dcgi Veteran Subscriber

    The linked slide doesn't say anything about retirement. Did you intend to link a different slide?
     
    BRiT likes this.
  4. Malo

    Malo Yak Mechanicum Legend Subscriber

    Don't mess with colors in posts please, especially not extremes. There is a light and dark theme.
     
    BRiT likes this.
  5. CarstenS

    CarstenS Legend Subscriber

    Hm, when I published some Time Spy numbers in our mag a couple of months ago, there was no increase with AC on a GCN 1.0 as well. And interestingly enough, neither with GCN 1.1. Both (HD7970 & R7 260X) were tested with 16.7.3 drivers. Of course neither Maxwell nor Kepler scored an increase.
     
    Kej and DavidGraham like this.
  6. Dygaza

    Dygaza Newcomer

    Anyone tested AC on GCN 1.0 under Vulkan?
     
  7. Kwee

    Kwee Newcomer

    I do and it works, but Vulkan use a different librairies and maybe that why.
     
  8. Kwee

    Kwee Newcomer

    I see somes gains on GCN 1.1(aka GCN 2) but no one test on old GCN 1.0 (aka GCN 1).
     
  9. Kwee

    Kwee Newcomer

    Have you still the R7 260X ? Can you test Async Compute with that tool ? https://mega.nz/#!IJNQ0S4a!oLn5-FzqBqZ2potDqYRtY6nahF3bcvAPZQ26PUIMFvA

    If anyone can send me the results with GCN 1.1(aka GCN 2) like R9 290, R9 290X etc. I would be glad
     
  10. CarstenS

    CarstenS Legend Subscriber

    We have it in the lab, sure. But pre-xmas I'm awfully busy atm. Will see what I can do.
    I remember that tool from one of the threads here. Maybe I even have older results collecting dust on my hard drive. :)
     
  11. Alessio1989

    Alessio1989 Regular

  12. Alessio1989

    Alessio1989 Regular

    And he saw it was very good.. and he approved it completely. :D

     
  13. Kwee

    Kwee Newcomer

    If someone ask, Async Compute still disabled in new driver (16.12.2)
     
  14. lanek

    lanek Veteran

  15. sebbbi

    sebbbi Veteran

    I also find it odd that some people are still using GCN 1.0, 1.1, 1.2, 1.3, etc unofficial names. AMD might have used GCN 1.1 unofficially at some point, but I don't remember them ever using GCN 1.2 or 1.3.

    Official names are: GCN1, GCN2, GCN3 and GCN4. Vega is most likely GCN5. Please don't call Vega GCN 1.4, that would just confuse people :)

    Example: https://gpuopen.com/wp-content/uploads/2016/08/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf
    Short = GCN3
    Long = Graphics Core Next, Generation 3
     
    Lightman, Malo and chris1515 like this.
  16. Kaotik

    Kaotik Drunk Member Legend

    To nitpick, Vega will use what will probably be called GCN5, but it won't be GCN5, just like with Polaris where they decided they need (again) name for the whole architecture (Polaris is architecture which uses GCN4 and other elements like UVD-something and VCE-something, while before they just called the whole thing GCNx)
     
  17. Ike Turner

    Ike Turner Veteran

    PIX for Windows (Beta) is finally out!

    https://blogs.msdn.microsoft.com/pix/2017/01/17/introducing-pix-on-windows-beta/

     
    Alessio1989 and Malo like this.
  18. Malo

    Malo Yak Mechanicum Legend Subscriber

    Wow that could really be paramount in benchmarking DX12 games. The memory allocation could be an interesting one given Raja's remarks, if it also studies actual usage.
     
  19. Pixel

    Pixel Veteran

    What are the advantages of these versus profiling tools in licensed engines? You get memory allocation profiling tools in Unity/Unreal for example.
     
  20. Malo

    Malo Yak Mechanicum Legend Subscriber

    I'm referring to benchmarking by analysts, not game developers.
     
    Pixel likes this.
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