Rainbow Man
Veteran
I missed rumble on PS3. Glads it's coming back. Makes the ssytem a bit more complete.
Pewace.
Pewace.
I don't understand why a big deal isn't being made of the rumble if it's TouchSense. Sony ought to be saying 'we've got next-gen rumble, unlike our sissy competitors' and Immersion should be saying 'PS3 has our amazing TouchSense technology - buy it (so we get royalty fees)!' What reason is there to introduce a new, next generation, much improved haptic feedback technology and not make a song and dance about it?
That doesn't matter. Companies don't care to be hypcritical, they do it all the time, denying the existing of a product or title or multiplatform version only to turn around even days later with the opposite to their official line.I guess after downplaying rumble for over a year, finally hailing it as the best thing since sliced bread would be considered hypocritical.
What's wrong with asking questions? Why assume the worst or the best when a few choice questions will actually give you the truth?I think you need to lighten up a touch and stop expecting the bad all the time
I guess after downplaying rumble for over a year, finally hailing it as the best thing since sliced bread would be considered hypocritical.
[ http://www.shacknews.com/onearticle.x/49148 ] ...DualShock 3 More Advanced Than DualShock 2, Claims MGS4 Developer
Contrary to official reports from Sony, Kojima Productions' Ryan Payton has gone on the record to state that the rumble in the DualShock 3 is more advanced than its DualShock 2 counterpart.
While discussing the rumble in Metal Gear Solid 4: Guns of the Patriots (PS3) on the studio's podcast, guest Mark MacDonald of GameVideos brought up the game's use of positional rumble--a feature not found in the DualShock 2.
"Is it safe to definitively say that the rumble in the DualShock 3 is better than the rumble in DualShock 2?" MacDonald asked. "Absolutely, yeah," responded Payton. "I mean, it feels better."
Payton went on to reveal that Kojima Productions and several other developers, including Capcom's Devil May Cry 4 team, had only received the tools to implement rumble a week before the Tokyo Game Show. The last minute rush to integrate new functionality calls to mind similar reports regarding the unveiling of Sixaxis motion control at Sony's E3 2006 press briefing.
[ http://www.shacknews.com/onearticle.x/49148 ] ...
Its better be "advanced" or adapting " old gen " rumble to SIXAXIS will be another hit to Sony's image ...
"The rumble feature on DualShock 3 is the same as DualShock 2," an SCEA representative told GamePro in an email on Thursday
However, they go on to say...No, boys and girls, there's no alien-like rumble tech here; it just shakes, most likely using a small metal weight attached to the spinning pin of a little electrical motor, just like all other rumbling controllers (Sony wouldn't let us break out the screwdrivers to confirm that, however).
This is intriguing because Immersion lists among the advantages of the TouchSense technology:The newly-added motor inside must be quite small though because the pad really isn't as heavy as we expected. It's only slightly heavier than the original SixAxis; not as weighty as the 360 wireless controller, but just enough to abolish that cheap hollow-feeling of the SixAxis 'pauper's edition' (as we'll now think of the old pad).
Not only is TouchSense suggested by the lightness in weight, but Immersion may even be confirming Sony's difficulty in melding the old rumble tech with motion control when they state that the lower weight is "a convenience for implementing motion control."
- less weight (a convenience for implementing motion control); and deployment in the same or less space.
- No increase in cost, and in many cases, lower cost, by reducing two motors to only one actuator.
Certainly not confirmation of TouchSense in the DualShock 3, but it does make you wonder...
- Ability to output the same vibration effects as conventional ERM motors through spinning or pulsing (supplying backward compatibility for dual-motor games played on a system with next-generation vibration)