Alright, long post ahead, more on technical side of things, just some interesting things i noticed. Let's start with the negatives, which is mostly texture quality up close and poly count, some examples:
From a moderate distance everything looks pretty nice though!
Now, something else, I've noticed that Dooms AA works very much like the one used in Uncharted 4, in that it makes the image look supersampled and it does something with specular or shading i haven't seen in any other game other than U4:
Webm to take a look at what i'm talking about (i'm sure most people in b3d have noticed that already):
http://webm.land/media/Welz.webm
At first, i thought it was just typical smearing you get with TAA but i've checked more surfaces and it doesn't happen everywhere so i don't think that's that, it's very selective in very bright areas. Noticed the exact same thing in Uncharted 4 (especially in multiplayer). Now the good thing with Doom is that it allows you to change AA! So i went ahead and tested in the same scene SMAA vs TSSAA and SMAA doesn't exhibit the same visual effect, plus SMAA actually costs more on my system:
94 fps in the same scene with SMAA:
https://abload.de/img/20160625084111_13gu4w.jpg
98 with TSSAA:
https://abload.de/img/20160625084124_1krugk.jpg
We were talking about this early in the year about U4 and it looked like some sort of ss temporal shading technique that is maybe enabled by the TAA (that's definitely the case with doom) but i'm not an expert in the field, so i'm just posting what looks to be a console optimization brought over to the PC (?). And i don't think it looks distracting at all, especially at higher framerates. And because i mentioned the negatives, everything else is pretty much on-point, particles, materials, moblur, animation, sound design, this is a technical marvel. And
really fun to play too.
Edit: I also added "+set m_smooth 0" to the launch options on steam to remove mouse smoothing/acceleration entirely
Edit #2: To add what i said on top, it seems like scenes with lots of specular highlights heavily favor TSSAA, with only "no AA" coming out on top in terms of performance.
SMAA:
https://abload.de/img/379720_20160625112557pbu3a.png
SMAA1Tx:
https://abload.de/img/379720_20160625112624d2u6e.png
TSSAA:
https://abload.de/img/379720_20160625112611vxusa.png
No AA:
https://abload.de/img/379720_201606251126546oue1.png
tl:dr TSSAA is the most optimized AA available in Doom, offers the best performance with the best visual result