OpenGL guy
Veteran
You're kidding I hope. 16-bit will unlikely not gain any performance over 32-bit with any mid-range to high-end card in today's market, but I certainly hope any of those cards are plenty fast with 32-bit rendering for older games that do single-/dual-texturing at most.Interestingly revealing. Video card manufacturers getting a little ahead of themselves. It's like Abit when they tried to dump PS/2 from their "IT7" mobos. (Yea, yea. I know. I'm living in the past)
The immediate solution that comes to mind is to use a PCI supplementary card for older games. Of course, future motherboards will not have PCI slots and to my knowledge, there are no PCIe x8 or x4 video cards and I don't envision any in the future.
So, in retrospect, I'm glad I brought this topic up even in the face of some well intentioned derisive heckling. Want to play older games? Your new computer is less effective at this task than a Tualatin or Coppermine with a Geforce2 GTS...
Just because your GeForce 2 GTS gains a lot of performance with 16-bit color, doesn't mean it's even remotely as fast as any of today's cards. Most likely the main bottleneck with old games when paired with a new card will be the CPU.
Why don't you buy an X1950 XT (or any ATI card between 9500 to 1950 for that matter) and force AA on your favorite old game.? Then it will be rendered in 32-bit color and have AA to boot. Since the vast majority of old games do all of their rendering to the flip chain, force-on AA should work fine.