Still spreading false information (SONY propaganda) as usual.
Since when did the TE use a 2.2" screen?
You just don't get it man.
1. TG-16 games ran at 320x256 which is NOT a high resolution.
2. The LCD on the TE has a resolution of 400x270 which is HIGHER than what a TG-16 game outputs.
3. The screen is
2.6" so it isn't that much smaller than a GBA. As a matter of fact I have them sitting side by side right now just so I can see if there is any significant size difference. Surprisingly the TE's screen is the same height as the GBA SPs. Only difference is SPs screen is wider. SP aspect ratios is
3:2 TE is
4:3.
TG-16 games didn't have
tiny fonts anyway. Why? Because the TG-16 games were low resolution.
You can't have tiny fonts in a low resolution game without them getting pixelated. Got it? Therefore when you play them on the TE
which has a higher resolution screen, the fonts can be read without any problems even if the game wasn't designed for a portable in the first place. Understand? Also the TE was released in North America at $300 so whatever price it was sold for in Japan is irrelevent since all Japanese consoles were more expensive than the North American variants by a fairly large margin especially the PC Engine line of products and games.
What PSP shows today is what SCE considers as the criticall mass / bare minimum of the spec with which one can enjoy PlayStation experience. If PSP can hold a meaningful position in the market, if not dominant, thereafter in people's mind a certain concept will form up: THE standard screen size of handheld gaming is the PSP size. Once they become accustomed to a bigger size, it's difficult to go back to a smaller screen (and a weaker hardware) IMO.
I don't think this is the case at all. A 3.5" screen is the perfect size for a
pocketable game console. PSP is not pocketable. If you asked the average gamer if they would rather have an SP sized portable or a PSP sized one, most would pick the SP form factor.