About Class3 I'm pretty confident it will be a fall release...at least I hope so.
I can't find any solid content or previews on this, so I'm starting to wonder if it's not vaporware by now.
About Class3 I'm pretty confident it will be a fall release...at least I hope so.
One problem is it's usually not a full year, usually more like a few weeks. Looking at sales numbers, I can't see any clear effect having some timed exclusive DLC has had on 360 vs PS3 hardware sales. And the 360's share of COD sales has actually been on a slight downward trend (assuming VGChartz is still retconning numbers to match more reliable data ).If I can get a game a full year earlier on one platform, that's a huge incentive. DLC is probably a small incentive, but if I have both platforms, or I'm the kind of guy that only plays COD, then maybe it makes a difference.
I can't find any solid content or previews on this, so I'm starting to wonder if it's not vaporware by now.
I've just noticed Sony are running front-page ads on Eurogamer for an exclusive - Beyond, launching 2013!! The ad says, "starring Ellen Page, click to watch trailer." That's the most aggressive marketing I've ever known from Sony, drumming up interest for a game a year in advance. They are obviously wanting to sell PS3's in advance. So I don't know that 1st party exclusives are important for gamers as long as they have the games they want to play, but it may be good business sense to drum up interest. MS of course have done that with Kinect, and probably had far more success than any Sony exclusive in shifting units on the streangth of a game.
The first time they showed the project was back in January and in their official site they announced in March that Jesper Kyd is the composer for the game.
This is the video: http://www.youtube.com/watch?v=-W5ZqDzZIQ4&feature=player_embedded#!
The game looks a little rough but there's still time for polish. :smile:
I've just noticed Sony are running front-page ads on Eurogamer for an exclusive - Beyond, launching 2013!! The ad says, "starring Ellen Page, click to watch trailer." That's the most aggressive marketing I've ever known from Sony, drumming up interest for a game a year in advance. They are obviously wanting to sell PS3's in advance. So I don't know that 1st party exclusives are important for gamers as long as they have the games they want to play, but it may be good business sense to drum up interest. MS of course have done that with Kinect, and probably had far more success than any Sony exclusive in shifting units on the streangth of a game.
What about next gen ? In my dream world, there is no next gen. I'm tired of seeing developers suffer. This is it.
I'm still doubting myself if the whole topic is trolling or genuine concern, but I'll try to give the benefit of the doubt and share my point of view (it might be long though, you have been warned):God of War is a huge new IP Sony introduced in the PS2's twilight years. The sequel literally came out after PS3 was on the market. How you can equate that with "Sony late last gen when they weren't really releasing much new either." says more about your cognitive fanboy dissonance than about anyone else's.
God of War didn't spend 30 years in development hell.First of all, following your logic which I completely disagree with (not counting XBLA/PSN games or Kinect/Move games), the PS2 was released in 2000 and God of War was released in 2005. Similarly, The X360 was released in 2005 and Alan Wake was released in in 2010. Where is the big difference?
Quantity is fine. Problem is quality. MS is much worse at cultivating new, successful IP than Sony. Stuff they finance, if it stays exclusive, tends to have a rather short half-life, often not meriting a sequel. PGR is dead (to be fair, that was successful for them last gen). Silicon Knights is a rathole no one should ever throw money down. Rare hasn't really worked out. Sony just seems to be better at buying/producing IPs that are at least moderately successful. MS has come a long way from blowing money on crap like Azurik and Bloodwake, but they've got a ways to go yet.tl;dr
So to sum up the original question: does MS really need to support more new first party IPs this gen - 8 years into their console lifecycle?
Quantity is fine. Problem is quality. MS is much worse at cultivating new, successful IP than Sony. Stuff they finance, if it stays exclusive, tends to have a rather short half-life, often not meriting a sequel. PGR is dead (to be fair, that was successful for them last gen). Silicon Knights is a rathole no one should ever throw money down. Rare hasn't really worked out. Sony just seems to be better at buying/producing IPs that are at least moderately successful. MS has come a long way from blowing money on crap like Azurik and Bloodwake, but they've got a ways to go yet.
God of War didn't spend 30 years in development hell.
Quantity is fine. Problem is quality. MS is much worse at cultivating new, successful IP than Sony. Stuff they finance, if it stays exclusive, tends to have a rather short half-life, often not meriting a sequel. PGR is dead (to be fair, that was successful for them last gen). Silicon Knights is a rathole no one should ever throw money down. Rare hasn't really worked out. Sony just seems to be better at buying/producing IPs that are at least moderately successful. MS has come a long way from blowing money on crap like Azurik and Bloodwake, but they've got a ways to go yet.
From the company's point of view, the aggregate of consumers' judgement of quality--as measured by enough of them deciding to buy it to turn a profit--is what matters, not a single individual. If you work hard enough, you can even find someone who liked Too Human. But the satisfaction of knowing someone out there liked your product won't keep the lights on. The money that comes from 2.5 million people liking your product will.Quality is subjective since for example I enjoyed games like PGR4, Kameo, Banjo Kazooie: N&B, Viva Pinata: TiP, Crackdown, Lost Odyssey, Blue Dragon & Alan Wake more than Motorstorm, LBP, R&C, Infamous, White Knight Chronicles & Heavenly Sword.
And IMO that has been a waste of money. My armchair QB's perspective has been that the 360's relative success has mainly been due to launching first and Sony blowing the PS3's debut year in a way that is only topped by the Sega Saturn. I also think that's a Microsoft problem--the company as a whole seems to flail at success. Their throw-it-at-the-wall-and-see-what-sticks strategy eventually comes up with good stuff, but it's really expensive. Some of it's hubris--many of the mistakes with the OXbox were completely avoidable, but the product was based on the belief that the people who'd been in the business for 10, 15 years really had no clue what they were doing. But the rest of it? I don't know, it just seems like they don't "get" consumers.dobwal said:I also think when talking about cultivating exclusives we have ignored how much effort MS poured into making sure that Sony had less third party exclusives this gen than last gen. All those gaming commercials that ended with the 360 logo must of cost MS a pretty penny in terms of copromotion and marketing dollars.
From the company's point of view, the aggregate of consumers' judgement of quality--as measured by enough of them deciding to buy it to turn a profit--is what matters, not a single individual. If you work hard enough, you can even find someone who liked Too Human. But the satisfaction of knowing someone out there liked your product won't keep the lights on. The money that comes from 2.5 million people liking your product will.
I'm not buying into the "Microsoft got lucky" story. It completely ignores everything they did right this gen, none of which would have been accomplished without careful planning and a lot of hard work and investment. I do think that it helped that Sony dropped the ball, but Microsoft still had to execute a good product, which they did.
From the company's point of view, the aggregate of consumers' judgement of quality--as measured by enough of them deciding to buy it to turn a profit--is what matters, not a single individual. If you work hard enough, you can even find someone who liked Too Human. But the satisfaction of knowing someone out there liked your product won't keep the lights on. The money that comes from 2.5 million people liking your product will.
I'm not buying into the "Microsoft got lucky" story. It completely ignores everything they did right this gen, none of which would have been accomplished without careful planning and a lot of hard work and investment. I do think that it helped that Sony dropped the ball, but Microsoft still had to execute a good product, which they did.