No they are not. Because people are trying to assess if exclusive IP's were important and some conclude that they werent, based simply on the final result forgetting that the conditions were not like for like, making it more difficult to isolate how well the exclusive IP's in one console have contributed to its success vs another. Is it because people dont care about exclusive and unique IP's? Or is it because they ALSO care about price and what is available at any given time?
Its safe to say that all play their role. And IPs should be one of them.
Oh certainly IPs are one of them. We have people on this forum that bought one platform or the other due soley to whatever IP was exclusive to that console.
But what Scott said was valid. Would the IP strategy that MS employed have been the same as it is now if both the X360 and PS3 had launched at the same time? We don't know.
And hence to an extent those types of arguments, while interesting, aren't terribly worthwhile. There's a lot of shoulda, coulda, woulda arguments that could be made.
But the only facts we have is that MS secured most of the exclusive new IP for this generation. And now that the generation is going on and their have solid IPs on the platform they don't feel a need to invest heavily in new IP for this generation.
If the situation was reversed (those "What If" scenarios that Scott mentioned), then it's quite likely MS would be investing heavily in new IP to try to find something big while Sony just released sequels of popular IPs until the next generation hits.
But as with all "what if" scenarios, it's not terribly relevant at this point in time.
Oh and I guess I should modify what I said earlier. MS are still investing heavily in new IP. Just not a lot of new IP for the core gamer whose interest and loyalty they've already secured. For those, they continue to give the core gamer what the core gamer is demanding they make. The new IP they are heavily investing in for this generation is to expand their install base and bring in new people.
If a core type gamer hasn't gotten an X360 by now, then new IP is unlikely to convince them to get one this late in the game. Much better to pour those developement resources into the next generation machines where you can hopefully make an impact early in the generation to get your userbase growing as soon as possible. Especially if you consider that a ground up developement of a NEW IP could potentially take 3-5 years. Of course, even with a new generation, it's good to have a solid selection of sequels from past IPs with large followings. If anything can be taken from Microsoft's performance this generation, it's that old IP (Halo for example) is just as important, if not more so than new IP (Gears for example). Especially when you consider, that despite Gears selling exceptionally well, it has never outsold any of the Halo FPS games, as far as I know.
And I think that's where Sony messed up more than anything, well except price, early in the generation. Imagine how things could potentially have been different if Grand Turismo 5 had been ready for launch or at least within a year or so of launch. But that's yet another one of those "What If" scenarios.
Regards,
SB