That's why they have HDD in every PS3 to manage the (dynamic or static) cache. Some games also stream from both BR (low priority like dialogue) and HDD (high priority like textures) at the same time.
yea long games like mass effect 2 and JPRGS do require more space because of the sheer content on there, though Halo odst is an odd one. Installed odst is only 3.2gigs and the halo multiplayer is also 3.2gigs. it could have fit on one disk but i believe MS was trying to make it look like a better deal. Not to get off topic but you gotta admit ODST is overpriced as hell.
load times for BRD is still about the level of DVD.
That's why they have HDD in every PS3 to manage the (dynamic or static) cache. Some games also stream from both BR (low priority like dialogue) and HDD (high priority like textures) at the same time.
Well, I haven't looked at the actual sizes of these games, but if true, then it could be a good example of choosing to go for the extra disc-reading speed that 3.2GB affords by virtue of only using a single layer disc (a layer on the 360s DVD format actually holds only 3.4GB).
So in this case they may have put the multi-player on a second disc so that the load-times would stay relatively fast even for Arcade users. Such a consideration makes sense particularly in a multi-player scenario because large differences in load-times mean that people who installed the game on HDD will still have to wait for Arcade owners to load the game for disc. This could be an even stronger consideration with a game like Halo, that is expected to sell perhaps to a larger percentage of Arcade users than some other games.
We're starting to see some creative solutions here for the Arcade units on the one hand and the limits of DVDs on the other - if I didn't have a HDD in my 360 for instance, I give up my favorite tracks like the Nurburgring and Le Mans, and have about 100 cars replaced by generic looking models.
Don't you think that all depends on which game you are playing?
Having a hard time picturing that. It's almost certain that games will become bigger in size (storage) next generation. Thats how it has always been going, or do you think that the ideal has been reached?
Well, I haven't looked at the actual sizes of these games, but if true, then it could be a good example of choosing to go for the extra disc-reading speed that 3.2GB affords by virtue of only using a single layer disc (a layer on the 360s DVD format actually holds only 3.4GB).
The layer switch only matters if you do it frequently in succession. So if you had to load 10 textures and loaded them as layer 1, 2, 1, 2, 1, 2, 1, 2, etc... then the hit is large. For purposes of games it's not as big of a deal because you pack entire areas together on a given layer. Entering ice cave? Switch to layer 2 and load all ice cave data from there. Entering pit of doom? Switch to layer 1 and load all data from there. For the most part the layer switch penalty is easy to avoid. Games with virtual texturing though do make it a bit trickier.
It's not that big deal for the game engine side (if you have some extra CPU horsepower left to do all the needed stuff to manage the system), but the content creation tools and toolchain might need big modifications. Basically the bigger engine and the more sophisticated content creation platform you have, the more work is needed.How difficult would it be for devs other than id to implement such a system? Not to insult other devs but we are talking about a id here.
Misinformation about drive speeds is rampant.
Refer here:
http://forum.beyond3d.com/showthread.php?t=42157
http://forum.beyond3d.com/showpost.php?p=913202&postcount=55
Misinformation about drive speeds is rampant.
Refer here:
http://forum.beyond3d.com/showthread.php?t=42157
http://forum.beyond3d.com/showpost.php?p=913202&postcount=55
Loading: CoD: MW2 manages to mask the load times during each of the mission briefings and story narrations. So, if you are simply playing through the game the load times will not affect the gameplay experience. But, if you decide to replay a mission and want to skip the narrations, the Xbox 360 version has the quicker load times. On average, the PlayStation 3 takes 27 seconds to load while the Xbox 360 takes only 19 seconds. Also note that the PlayStation 3 version does not have a mandatory install.
Load Time 1: PlayStation 3 – 14 sec / Xbox 360 – 14 sec
Load Time 2: PlayStation 3 – 40 sec / Xbox 360 – 25 sec
Load Time 3: PlayStation 3 – 30 sec / Xbox 360 – 20 sec
Load Time 4: PlayStation 3 – 26 sec / Xbox 360 – 18 sec
In the shots below, we see the 360 rendition transition from a medium-quality texture to the full version in just one second via an HDD install, while it takes four seconds streaming from DVD. The PS3 version on the other hand takes eight full seconds, kicking off with a very low-quality asset that you don't see at all on 360. While the impact is limited to certain scenes only, it does suggest that an optional install for the Sony platform would have been worthwhile.
Loading: Both systems had very close load times. In our samples, the PlayStation 3 averaged at 22 seconds whereas the Xbox 360 averaged at 19 seconds. The PlayStation 3 did have a mandatory 1526mb install which took around 4 minutes.
Loading: This game redefined loading. We typically focus on load times between levels, but Bayonetta, once again, was unique. With the game-play, anytime you collected an item, the game would pause and an image would display across the entire screen with a description. On the Xbox 360, this was quick and smooth. With the Playstation 3, this would also require a loading progress bar before the image would appear. But the loading issue wasn’t only with objects. Even when you went into your menu, the Playstation 3 would pause to load, while the Xbox 360 would jump right in. We wondered if an mandatory install would have cleaned up this issue on the Playstation 3 and which leads us to wonder why Sega decided against a mandatory install for the Playstation3.
Load Time 1: PlayStation 3 – 21 sec / Xbox 360 – 14 sec
Load Time 2: PlayStation 3 – 32 sec / Xbox 360 – 16 sec
Load Time 3: PlayStation 3 – 43 sec / Xbox 360 – 19 sec
Load Time 4: PlayStation 3 – 48 sec / Xbox 360 – 19 sec
Sure but I'm refering to real world games as examples.
Drive stats are misleading...
Regards,
SB
Sure but I'm refering to real world games as examples.
For example MW2 initial loading times...
http://www.lensoftruth.com/?p=16236
Also in regards to streaming off BRD vs DVD in MW2 again.
http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-2-face-off?page=2
And Assassins Creed II, BRD + HD mandatory install vs. DVD only.
http://www.lensoftruth.com/?p=16415
Bayonetta
http://www.lensoftruth.com/?p=17470
The PS3 consistently has longer load times and longer streaming times compared to DVD when art assets are relatively equivalent. I could keep on posting comparisons, but that should get the point across.
Drive stats are misleading...
Regards,
SB
I also find most of the discussion here quite ridiculous - although in some cases, still informative - when the underlying logic in many posts is so obvious... you know, like this:
Code:if more disc space means better graphics and if PS3 has more disc space then PS3 has better graphics
Edit: also, ODST itself is a single disc game, the second disc only contains multiplayer.
Since the whole DVD space argument is coming up again, I'd like to add one recent observation I made. I primarily game on PC and buy my games via various DD services (so publishers have every reason to minimize download sizes -- bandwidth isn't free). Most of the recent big-budget games I bought are around 8-10 GB in size, with some outliers down and some up (mostly MMOs, but also eg. GTA4). So it seems that, even when targeting primarily current-gen consoles and trying to conserve space, a single DVD is no longer quite sufficient.
In any case, I'd answer the question in the title with a clear "yes", the room for discussion is only in extent.