drpepper said:I think Toshiba presented the demo as... a demo. I don't think they ever intend to use it in cosmetics or sell it, you'll probably never see it again. I think it's really just to show off the CELL. Which IMO was an impressive demo.
mckmas8808 said:Again we have to resort to saying something negative about the topic before acknowledging that better things can happen. Do you wear make-up scooby? I know my mom and my girlfriend would love an application like this at some malls that they go to.
Why litterly put make-up on your face when the half a mirror can do it for you? Can you imagine how great it would be if a women's beauty salon had this built into a mirror at the shop? Why fight it you and everyone here knows it's a good idea. It would come down to the price that could hurt its acceptance.
Go gotta have vision.
nAo said:We agree to disagree Dave but maybe we have read different threads cause if I start to call you retard I think you would call that an abuse, wouldn't you?
expletive said:(I'm sure youre going to take this more negativity but oh well.... )
Yes but you continually link vision with this processor as if these applciations ONLY come about becuase the Cell hath been born. Personally, i dont see any evidence that this makeup thing was "just not possible" before the cell processor.
You need to think why this processor was invented by STI. They wanted a processor that they OWNED, that was SCALABLE, and that they could use in EVERYTHING they make. They also wanted to be able to write software that was portable and would run on all versions of this scalable chip. It wasnt created for the SOLE purpose of being able to make things possible that had never been possible before. I dont know why people feel the need to extol it as if thats the case.
mckmas8808 said:That's the thing though expletive. They made the CELL chip for everything that you named and because they need a chip with a high FP number rating (which will allow them to do things that are not being done today). You are always giving 80% truth of CELL then you leave off the last 20% for some reason. Why?
aaronspink said:I've only every told ihamoitc2005 to stop being a tard after he repeatedly made incorrect and unfair comparrisons between a single SPE and the whole of the Xenos die. I've given up even reading ihamoitc2005's posts because he is incapable of reason.
The only other comment that I've made that could be construded negatively is the flipant comment direct at version after he once again responded with a non-sequitor with significantly incorrect information. And as I said, reading Versions posts are a waste of time, so I don't read them anymore either.
Aaron Spink
speaking for myself inc.
ihamoitc2005 said:In fact after changing your mind on what comparison you would like to make (originally Xenos vs SPE, then Xenos vs entire CELL) I provided comparison of Xenos with entire CELL including all components including ones such as bus to PPE and "dead" 8th SPE yet even with extra "baggege", programmable floating point density advantage was with group of SPE as implemented in PS3 CELL.
With all 8 SPE active as with non-PS3 CELL implementation, CELL had very large advantage.
You have said many times I did not provide this information but my posts with this information are available in this thread and as you know repeated more than once.
You must stop making false statements to cover up your mistaken comparison and admit that your mistake with honor. Every time you make false statements you are hurting your honor and insulting others who participate in this forum.
aaronspink said:Since you obviously haven't been able to comprehend nor understand the numbers, here they are for you...
Single SPE:
4 FMAC * 2 Flops/FMAC * 3.2 GHz = 25.6 GFLOPS/Sec
SPE die size 14.5-15.5 sq mm
GFLOPS/sq mm = 1.76 - 1.65
Xenos computation core:
5 FMACs * 2 Flops/FMAC * 48 ALUs * .5 GHZ = 240 GFLOPS/Sec
Xenos die size: 180-220 sq mm
Xenos computational core: 90-132 sq mm
GFLOPS/sq mm = 2.66 - 1.81
ihamoitc2005 said:I hope you have learned your lesson that if you choose to make meaningless comparison for purporses of propoganda using meaningless criteria, then others can also do so using same meaningless criteria. To use poetic reference it is "Pandora's Box" you should not open.
AlgebraicRing said:Aaron, Ihamoitc,
Come on guys, give it a rest. This "I'm going to show you" and "I hope you learned your lesson" attitude is getting nowhere.
ihamoitc2005 said:Are you unaware that once again you compare apples with oranges or do you do this with intention? Also, what purpose is of comparing merely computational core when computational core is not what is Xenos which is large GPU unit. You said Xenos is superior for coprocessor than SPE yet now you extract specific component of Xenos, your "computational core" for such comparison.
I'm glad you feel sorry for me, I can at least say the feeling is shared.Because I feel sorry for you due to you again embarrassing yourself with careless or desperate statements, I shall use your apples vs oranges number for Xenos gflops so you have some advantage in this meaningless comparison.
The SPE IS the computational core. So, we'll keep it at the appropriate number of 14.5 sq mm.Single SPE computational core (SPU):
4 FMAC * 2 Flops/FMAC * 3.2 GHz = 25.6 GFLOPS/Sec
SPE die size: 14.53 sq mm (5.81mm x 2.51mm)
Computational Core: ~7 sq. mm
I hope you have learned your lesson that if you choose to make meaningless comparison for purporses of propoganda using meaningless criteria, then others can also do so using same meaningless criteria. To use poetic reference it is "Pandora's Box" you should not open.
MfA said:What problems a game engine has to deal with are regular problems exactly? I just see lots of either plain irregular ones (AI, etc) or ones where you have to iteratively refine parts of the solution (collision detection and physics in general).
The only thing I could see Xenos doing well is non-adaptive procedural generation of geometry (or rather, adaptive on a batch scale driven by the CPU). You can gloss over the irregularity of the problems by brute force solutions, but you are going to be wasting floating point power.
About the percentage taking up by control logic in the SPE, wasn't storage a much bigger factor? I think I remember a quote from an IBM researcher to the effect that only a very small part of the core was taken up by control logic, but my memory might be deceiving me.
The Xenos contains a GPU (the computational core) as well as a lot of other logic (bus interfaces, memory controllers, system interfaces, etc). The GPU portion of Xenos looks to be roughly 50-66% of the die area with other functionality consuming the rest of the die.
ADEX said:Why are you guys even arguing about this? A core's performance depends on it's ability to get data from memory. FLOPS per sq mm is a meaningless measurement of a core if it can't be fed.