davis.anthony
Veteran
They can reduce the open world density if they want 60 fps. Divide the number of NPC by two or three for example.
I'm glad you think it's that easy.
They can reduce the open world density if they want 60 fps. Divide the number of NPC by two or three for example.
Reducing NPC density is not very likely to make the full difference between a 16ms and a 33ms frametime. Plus at some point, you are actively impeding the developer's vision of the game. Yes, you could take out all the trees in The Witcher 3 to make performance much better, but it's not gonna be the same experience...They can reduce the open world density if they want 60 fps. Divide the number of NPC by two or three for example.
They are rumors too but much more credible than a random guy posting something inside the PS5 Pro era thread. And I verified the post history of the guy, he only post in and Steam Deck OLED thread, Switch 2 TS2039 Digitalfoundry thread and Xbox OT thread being pro ABK merger...
I'm glad you think it's that easy.
Reducing NPC density is not very likely to make the full difference between a 16ms and a 33ms frametime. Plus at some point, you are actively impeding the developer's vision of the game. Yes, you could take out all the trees in The Witcher 3 to make performance much better, but it's not gonna be the same experience...
And yes, I agree Kepler is more reputable than many other leakers out there, but I still dont think we should talk as if his leaks are gospel. Not an unimpeachable source by any means.
Did I say this is the the only things they can reduce? They can reduce whatever it takes. On consoles we often see settings under low PC settings if this is needed do it.
Did I say you said it was?
They can just render the sky if they want 60fps.
They can also reduce RT features and we know RT can be CPU demanding.Reducing NPC density is not very likely to make the full difference between a 16ms and a 33ms frametime. Plus at some point, you are actively impeding the developer's vision of the game. Yes, you could take out all the trees in The Witcher 3 to make performance much better, but it's not gonna be the same experience...
And yes, I agree Kepler is more reputable than many other leakers out there, but I still dont think we should talk as if his leaks are gospel. Not an unimpeachable source by any means.
Edit-
7700xt is a 4070 without the RT performance, so 56-60CUs and 2ghz with proper RT support would be a 4070.
7800xt is a 4070ti withou the RT performance, so 60CUs with 2.5ghz with proper RT support would be a 4070ti.
It doesn't make much sense to spend the engineering hours to shrink the old Zen2 core to 4nm when Zen4 is already made on that process
But I guess they need to hold back as this is only a rumoured mid-gen upgrade.
I suppose that depends on when the specs were Pro were nailed down.
Rumours of dev kits being shipped out now tells me the specs have been nailed down for 6+ months, which means certain options simply might not have been available to them back then.
This is why I don't buy any of the RDNA4 rumours as RDMA3 was likely still fresh out AMD's door when they nailed things down and RDNA4 was yeas away.
But in the end PS5 is basically RDNA2 tech according to some devs. Based on Kepler PS5 Pro is RDNA3.5 architecture + new RT units from RDNA4 (missing a few things like the new scheduler from RDNA4, but it will supposedly get the most important new RT units). Sony could say PS5 Pro is "RDNA4 based" the same way PS5 is "RDNA2 based".There is no rumor of RDNA 4 GPU but a RDNA 3 GPU mixed with partial RDNA 4 functionnalities like the PS5 GPU is a mix between a RDNA 1 and RDNA 2 GPUs.
There is no rumor of RDNA 4 GPU but a RDNA 3 GPU mixed with partial RDNA 4 functionnalities like the PS5 GPU is a mix between a RDNA 1 and RDNA 2 GPUs.
I also think giving it much better ML support will be a bigger win than faster RT will as it should allow for ML based upscaling.
Given Sony patent everything they think up, I generally don't expect most patents to end up in actual products, but SIE did patent a DLSS-like upscaling method a couple of years back. Sticking weird tech in a PS5 Pro would be consistent with the hardware supporting checkerboarding on PS4 Pro. Every little helps and FSR isn't quite doing it.. yet.It'll be interesting to see what kind of model Sony can come up with. Something on a par with DLSS seems unlikely given Nvidia's huge head start and specialism in AI, but if Intel can create the XeSS model then I'd assume Sony might be capable of something similar.