Tkumpathenurple
Veteran
I'd really like Sony to release a screenless portable. 18CU RDNA2 GPU @ 1.115 GHz + 4/8 C/T CPU @ 1.75GHz (variable like PS5) with 8GB of LPDDR5.It'll be fine this gen. What, exactly, is any "next gen" set of consoles going to add in terms of gameplay potential? Basically nothing anyone would care about for quite a while.
Sony and MS need to give up the current perception they stuck with for this console gen. My sister wants to play the new Fable, and would end up buying a Series S if it had Viva Pinata has well. But she bought a Switch just for Animal Crossing without hesitation, in large part because it was portable. People love that, they'll pay for that. It's a much easier and more obvious sell than some nebulous gameplay improvement over whatever current gen game might even take advantage of this gens CPU/RAM for gameplay. And it gets harder and hard to sell on better graphics. UE5 and Star Wars Outlaws already look great, how much better are you really going to get. Is it really $500 better, and how many people would consider it $500 better?
The smartest thing MS could do is put out a Series M (for mobile) that matches Series S specs around say, 2026 for $399 (technically it could be earlier if they went 15w, but that'd make the thing a bit too big/heavy for truly mass market). Maybe a Series X mid gen referesh that doesn't cost any more at the same time. Zen 6 and that new GPU arch they have after RDNA4. Look 8k, and/or 3d, or whatever the cool visual specs are then.
Sony obviously has a harder time of it, they might not be able to hit a mobile PS5 till 2028+. But if they do it could include a 4k OLED (micro-led?) and double as the screen and processing unit for a VR headset. Make the controller break apart from the body like Switch, and you've got most of the components of a VR set in people's hands just from buying the console. VR might get much more adoption if the "headset" was just an add on that cost <= $200.
This would also get a lot of support from devs. They're waiting a while to go "This gen only" because of the absolutely massive install base of last gen. And this gen is going to have an even bigger install base by 2028. Asking devs to give that up is going to be a tough sell at best, better to simply embrace that and give people different reasons to upgrade.
BC with PS4 library, but can be targeted as its own platform should devs wish. Any games would naturally run at double the resolution and framerate on the PS5 by virtue of clockspeeds and GPU width alone.
Slot it into a battery pack for Remote Play or kinda wireless PSVR2.