They called it a portable PS5, but it's just a streaming deck. This was announced end of May and rumoured beginning of April. These filings are after these dates?
Yea, I just saw these documents were late June, so it'd already have been announced by then. So perhaps not weight-inducing.They called it a portable PS5, but it's just a streaming deck. This was announced end of May and rumoured beginning of April. These filings are after these dates?
It's understood that Trinity has been in development since early 2022, with sources citing that although the rumours of a canceled PlayStation 5 Pro project are always "fun to read", Trinity has been the only project in the works for the Pro model. Despite dates being tentative, it's understood that demo events for the PS5 Pro are already ongoing, with the majority of studios receiving development kits by late November 2023.
Although the Pro's specs were difficult to pin down, admittingly due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory.
As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new 'performance mode' for 8K resolution, and accelerated ray tracing.
it will be like ~35tf on rdna3, it wont be 2x raster but quite close, if they use rt from rdna4 it will be more than 2x with rt on60 cus? Not even 2x like the ps4 pro? This is basically a waste of time.
Any PS5 Pro is likely going to exist to ensure that all games can hit a 60fps target without dialling the graphics way back. The Digital Foundry guys, in several weekly podcasts over the past couple of months, have aired opinions that more games on console will target 30fps but at the same time see there is no need for a Pro console.60 cus? Not even 2x like the ps4 pro? This is basically a waste of time.
There is Clockspeed to consider. Given the node it will probably be manufactured on, I expect it to run faster than the standard PS5.60 cus? Not even 2x like the ps4 pro? This is basically a waste of time.
Project Keystone was built for this, but according to spencer wasn't possible to make it cheap enough.
Any PS5 Pro is likely going to exist to ensure that all games can hit a 60fps target without dialling the graphics way back. The Digital Foundry guys, in several weekly podcasts over the past couple of months, have aired opinions that more games on console will target 30fps but at the same time see there is no need for a Pro console.
This is somewhat baffling disassociation of saying consoles aren't powerful enough but there is no need for more powerful consoles.. Folks who like consoles but having got used to 60fps (again), don't want to revert to 30fps no matter how good the objection motion blur is, well be the market.
CPU is certainly part of it, but driving twice as many frames takes it toll on the GPU/RAM as well.The only problem with this is those 30fps games are limited in no small part due to the CPU. Perhaps the cores here would be upgraded to Zen3, and FSR3 could help that bottleneck as well, but yeah I agree - I always found their takes on this to be somewhat contradictory.
Give me gt7 with 90/120fps without reprojectiongive me matrix demo graphics in VR please.
Any PS5 Pro is likely going to exist to ensure that all games can hit a 60fps target without dialling the graphics way back. The Digital Foundry guys, in several weekly podcasts over the past couple of months, have aired opinions that more games on console will target 30fps but at the same time see there is no need for a Pro console.
This is somewhat baffling disassociation of saying consoles aren't powerful enough but there is no need for more powerful consoles.. Folks who like consoles but having got used to 60fps (again), don't want to revert to 30fps no matter how good the objection motion blur is, well be the market.
Higher framerates and stronger RT? Those are pretty much the only stretch points for Series X and PS5 at the moment. Nobody is chasing 8K displays, despite what Sony lyingly print on their box.
So no different to the PC, where almost no devs targets higher-end hardware. ¯\_(ツ)_/¯I think MS absolutely should just let Sony have free reign with a "PS5 Pro".. The thing will be stupidly expensive (for a console) and no developers will actually target it. You'll get the same resolution bump and maybe games will hold a steady 60.. which I guess is great..
Sure, except on PC you actually have the ability to push things much further with extremely high resolutions, visual setting qualities, and mods and so forth yourself. You're also sitting close enough to the screen to appreciably tell the difference.So no different to the PC, where almost no devs targets higher-end hardware. ¯\_(ツ)_/¯
I think MS absolutely should just let Sony have free reign with a "PS5 Pro".. The thing will be stupidly expensive (for a console)
Will the PS5 Pro need patches for everything again?
Sure, except on PC you actually have the ability to push things much further with extremely high resolutions, visual setting qualities, and mods and so forth yourself. You're also sitting close enough to the screen to appreciably tell the difference.