Yes it will. PS5 is still $650 in Canada.. a Slim console will likely cost the same or maybe $50 less. I'd expect a PS5 Pro to be $750-800. They're not interested in bringing prices down much anymore like they used to in generations of old... they simply add more junk to it to keep the prices high. That's what they'll do here. PS5 Pro and a Dualsense Edge $800CAD+ please thanks..Will it be, though? In late 2024 is a 60 CU APU + slightly faster clocked GDDR6 really going to be that exorbitant? I'm not so sure. The fact they have plans to basically to replace the $400 Digital PS5 and make it the 'standard' PS5 with the Slim indicates to me they are planning the Pro to replace the disc PS5, just without a disc. I can see the Pro launching late next year, without optical media, for $499. Maybe $599 with a disc.
I'm sure they have... but that doesn't mean that it will be easy for them in the future. I think things are going to get messy for them in the not too distant future.Yeah that's my concern. It's one thing to just take advantage of a higher clocks like the PS5 can by just basically shifting it's GPU into 'supercharged PS4 mode' to run PS4 games at 2X the performance, it may be another to take advantage of a new architecture with more CU's. I don't know how the PS5 SDK/API's have evolved though, PS5 native games may not be as constrained as PS4 titles were in this respect. I'd be surprised if Sony wouldn't have considered this though.
Eh, sure there are SOME games which are embarrassingly low resolution on current gen consoles which you would notice even from a distance, but generally it's not a massive difference. Hell, a large amount of console gamers clearly don't give a damn about resolution, as they were demanding 60fps performance modes in games regardless of what it did to the visuals. With these more powerful update consoles you're basically just giving developers license to release further unoptimized games.You don't need to be sitting that close to the screen to not notice when you're rendering games with a sub-1080p native res, which will likely be increasingly common for modern titles on the PS5/Xbox for their 'performance modes' as we go forward.
That being said, in the grand scheme of things, I agree that it's not imperative MS release a competitor to this. MS's problem atm is software. The PS4 Pro was a 'success' with ~30m sales, but it was still a minority of the PS4 sales, and this will likely be a minority of PS5 sales until the next gen.
I feel like Microsoft is right to just keep their target hardware where it's at. Focus on the games, focus on exclusive content for their platform, and keep prices as low as possible. PC has essentially becomes Microsoft's "Xbox Pro".. for consumers who don't care about price.. want the higher end experience.. "Get on GamePass and enjoy the ride no matter the device" is basically their focus.