Offtopic question. Can PS5 CPU and GPU work at highest possible frequency same time? If not then what is highesr fruquency for GPU if CPU working at max and what is CPU highest frequency if GPU work at max?
Yes to your first question.Offtopic question. Can PS5 CPU and GPU work at highest possible frequency same time? If not then what is highesr fruquency for GPU if CPU working at max and what is CPU highest frequency if GPU work at max?
Ok, then what is the point to make variable frequency? I mean if CPU and GPU can work at max frequency same time, why sometimes CPu or GPU should work with lower frequency?
Imagine a workload that uses 50% of the CPU and GPU ALUs - you can run it faster under a given power load. Now take a workload that's saturating the CPU and GPU - you need more watts than your upper limit if ran at full speed, so you slow them down. And balanced between them as needed.Ok, then what is the point to make variable frequency? I mean if CPU and GPU can work at max frequency same time, why sometimes CPu or GPU should work with lower frequency?
The only point was to eek out an extra few percentage points of clock performance for the GPU, essentially. I think Sony really wanted to be able to hit the 10TF benchmark for marketing reasons, as I'm sure they knew full well what Microsoft were doing and aiming for and how it would look if they were only at 9TF and change.Ok, then what is the point to make variable frequency? I mean if CPU and GPU can work at max frequency same time, why sometimes CPu or GPU should work with lower frequency?
It comes down to power limits, and in the function of power requirements, Frequency is a cubic variable when it comes to power consumption. Small reductions in frequency reduces a massive amount of power.Ok, then what is the point to make variable frequency? I mean if CPU and GPU can work at max frequency same time, why sometimes CPu or GPU should work with lower frequency?
I don't think they should bother with a new Xbox unless they can get 4x performance for $599. Whenever they can do that is when they should offer it. Then lower XSX digital (no drive) to $399 and XSS to $199.
Given that neither company was willing to release sales data for the enhanced models, I’d be surprised if either sold more than a couple million.It's debatable if 4X raster would be possible for a new gen in 2028, let alone a midgen update. I think a 2X increase - and that's being very optimistic for late 2024 - would be attractive at $599 for decent chunk of buyers. The PS4 Pro and OneX were always a minority of sales, I don't think either Sony or MS has expectations that a midgen refresh is going to fly off the shelves, but 20+m potential sales would still make it worthwhile.
Given that neither company was willing to release sales data for the enhanced models, I’d be surprised if either sold more than a couple million.
ign said:An interview with PlayStation executives from Europe and America has revealed that the PlayStation 4 Pro accounts for about 20 percent of PS4 systems currently being sold.
When talking to Glixel, the CEO of Sony Entertainment Europe Jim Ryan, stated that the success of the PS4 Pro exceeded the company's expectations, with the PS4 Pro accounting for nearly one of every five PS4s sold.
Wasn't aware of that data point, thx. Were there any future statements? We don't know for sure if that continued going forward passed the initial excitement of a console refresh.I doubt that.
PS4 Pro Represents Nearly One in Every Five PS4s Sold
The PS4 Pro was released late 2016. From 2017-2022, total PS4 sales was ~57 million.
So if that 20% is accurate, we're talking ~10m range considering when it was released. There is no way it was just over a couple million, that would be regarded as a failure and I doubt we would be hearing about a PS5 Pro if that was actually the case, such a meagre sell-through would hardly attract dev interest and barely recoup R&D investment.
Also note that interview was in June 2017, the % could have increased in later years once more people got 4K TV's and games became more demanding. So I think 10m is likely conservative.
Wasn't aware of that data point, thx. Were there any future statements? We don't know for sure if that continued going forward passed the initial excitement of a console refresh.
And Pro was always quite hard to find about everywhere and they quickly stopped producing it. They could have sold way more if stocks were better. I think they won't do the same mistake with PS5 Pro.Not that I'm aware of, the 20% number was the only one I heard of.
And Pro was always quite hard to find about everywhere and they quickly stopped producing it. They could have sold way more if stocks were better. I think they won't do the same mistake with PS5 Pro.
Which rules it out, as if they aren't working on it already, they won't be able to get a mid-gen refresh in the middle of this gen.