Front end Should be RDNA2 otherwise no mesh shader support. The number of scan converters is rdna 1 though.Sigh, we've been though this so many times.
It has the full RDNA2 feature set, but not the full RDNA2 architecture, you do not need the full RDNA2 architecture to have the full RDNA2 feature set.
It even says it right there in the part you quoted
As far as I'm aware Microsoft have never stated it's full RDNA2 architecture, they've always stated it has the full RDNA2 feature set which is not the same thing.
As it's been clarified this is how they line up in terms of what they're made up of.
PS5:
- Front end = RDNA1
- CU's = RDNA2
- Back end = RDNA1(Hence lack of hardware VRS support)
Series consoles:
- Front end = RDNA1
- CU's = RDNA2
- Back end = RDNA2 (Hence hardware VRS support)
It’s only missing infinity cache and it’s got a pretty custom setup on the numbers of front end and backend.
I’d say it’s pretty much rdna 2. But they really carved it up to fit the performance price point they were looking for.