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Demon's Souls runs at 60 =PThat‘s probably true although it will be difficult to squeeze a lot of rays out of the new consoles. It’s not fair to judge until we’ve seen what Insomniac, Guerilla etc can do with the hardware but even traditional rendering seems to be pushing the limit. Some of the prettiest games so far (Demon’s Souls, HFW, Plague Tale) are already running at 30fps to get there.
I think we will see more progress from the consoles in rasterization tricks/efficiency than RT.
Demon's Souls runs at 60 =P
But most of these titles were not designed with RT technologies in mind. I still think Metro is still the only AAA RT only game. And this also runs 60fps -- even on Series S.
Albeit none of this is path tracing, this is all hybrid usage of rays via temporal accumulation. But we can see, in many ways, this works for the generation we are at today. And I suspect many RT based games moving forward will adopt and expand on this path.
And even then, I don't consider it fully built from the ground up, they just redid the lighting by removing static lights, we've yet to see a game designed to make full dramatic usage of RT lighting.
So many of our games are outdoors, because the outdoors is easy to make beautiful with static lighting. But once you go indoors, that's really where we need dynamic lighting and shading.
I think we have yet to truly see what's coming. Next generation will be exciting.
haha.. I preferred the Lo-Fi mode. The temporal image is much more stable. 30fps hi res mode was way too blurry when turning.Sure, in Lo-Fi mode![]()
I think that money trumps all, and RT should provide significant savings in the development process if things are computed in real-time and not baked. Series S may look like old school DVD, but it'll run. I think for the other two, they will be fine. I believe a great deal of engines are plagued by the constant baking of lights and constant rework. In a development world where games are taking 3-4 years to push out a title, a significant reboot of the title and all that baking work needs to be redone, I think many developers would prefer to remove baking from the process entirely. That would just make iteration speed so much faster.I would be very surprised if RT becomes a first class citizen on this generation of consoles.
So I believe, honestly money trumps all. And if they can reduce the risk and increase the profits by having faster release windows and less penalization from re-work - I see RTRT as the way forward.
If releasing today:Agree on the money being the prime driver.
But if you got RT only, how small does your customer base become? Unless you do RT for some and baking for "most". If you have to do that, you have not saved anything, just added cost.
If releasing today:
PS5 + Series consoles + 2000 and greater RTX + RDNA2 forward + Geforce Now + XCloud
I think the size is quite reasonable already.
I think Series S is likely to be the bottom of the barrel of that group.But can those platforms deliver the RT performance that you allude to wanting? Also what you think is reasonable. might not be reasonable at all?
Especially since current gen consoles, seems to not be big enough for current only releases yet, I would think that is an indication of that.
On PC, the most widely used GPU right now (according to Steam Survey) is the RTX 3060, the RTX 2060 is not that far behind either, other GPUs like the GTX 1650, or 1060 are famous too, but they are at the bottom of the barrel for current gen games, and would run them at 720p low settings anyway, the only reason they persisted is because of the long cross gen periord we had, so pretty soon they will be phased out completely.But can those platforms deliver the RT performance that you allude to wanting?
On PC, the most widely used GPU right now (according to Steam Survey) is the RTX 3060, the RTX 2060 is not that far behind either, other GPUs like the GTX 1650, or 1060 are famous too, but they are at the bottom of the barrel for current gen games, and would run them at 720p low settings anyway, the only reason they persisted is because of the long cross gen periord we had, so pretty soon they will be phased out completely.
But most popular does not say anything about sheer numbers, which is the important bit. I hope you are right, it would be cool. But it needs to workout in the spreadsheet to.
oh wow, damn that sucks dude, its been over 2 yearsJust now that I was able to buy an X