Do you think SEGA will return in 2010?

Shifty Geezer said:
Look at say the Amiga and the huge diversity of game types. They didn't originate because of competing hardware, but games developers wanting to be original/differentiate their game from similar games.

you're mistaking the amiga, a personal computer platform, for a console patform. the difference is that everybody could write and release software for the amiga. with consoles it's a bit different: it takes a license and meeting certain console vendor's requrements in order to get a project, and eventually, published. you cannot 'self-publish' a title for a console. which brings us to your original question..

Why should some genres not be supported if there was only one platform? Imagine that there is only one, the "XPlayCube GameBoxStation" from "The Console Company Inc." At launch it only has RPGs. A new developer wants to write a new game, a racer, to offer a racing game for all those that don't want like RPGs. Why wouldn't that happen?

given that a console is not a pc, it may not happen for varous reasons. for example, if it was the first racer ever produced, i.e. a completely new genre of game, the developer would have to persuade the Console Company Inc that this game is a viable product. now the Console Company Inc, having a significant part in every title publshed for their paltform, wants blockbusters, they want sure profit. your racer here is a risky new project competing for publishing opportunity against a number of proven franchises. and unless the racer developer play their cards very well, they may never get to a product contract, then they always face the risk of getting axed along the road as 'non-perspective'. you are aware how many original, non-stereotypical new titles get canned withing the lifespan of a console generation, and how many rehashes of old franchised get green light, right?

With only one console every dweveloper would make the most of it. Lets say the "XPlayCube GameBoxStation" is good at poly shifting, poor at highres textures. Doesn't stop the games being made, only what they look like.

sure. but then look has some connection to the game experience, no? it contributes to the atmosphere. imagine re4 w/o the lush volumetric fog, fire, rain and overall superb lighting. would it have been the hit it is? i doubt it. imagine ZOE with a typical xbox mech-style look. would it be the same game? again, i find it questionable.

Plus you won't get half-arsed ports that don't make the most of the hardware. With only the "XPlayCube GameBoxStation", every developer can get to learn the one system instead of having to learn several.

you'll always get half-arsed ports, if not from another console then from pc space. and rehashes. lots and lots of them. even more so if the Console Company Inc did not feel the need to differentiate.

i would buy a good 2d platformer or two a year easily, garnished by a 2d rpg or two. and i know many others that are not bored of 2d platformers to the least. damn, look at the GBA - it shouldn't exist today according to your view -- it's >10 year old tech.
GB doesn't exist. It's evolved through colour and advanced iterations, despite there being no real hardware competition to drive that change that I know of.

i deliberately said GBA. game-wise it's '92 tech. how do you explain that people today still play games circa '92 ? lots of people at that.

it won't be just 'not so quick' - its pace and direction would be entrenched. and its price for the consumer would be steep, so you may not be able to afford all those zelda, gta, halo and zak that you want to play now.
How on EARTH can that be true?! The Console Company Inc. forces the price of all it's "XPlayCube GameBoxStation" games to be $100. How many people will buy the games? No-one! Hence they'll lower the price to something people are willing to pay. There's no alternative to DVDs, so why don't the film companies sell them for $60 a piece? Because the consumers won't pay that much. You don't NEED competing companies to keep prices down, because the consumers won't spend more than they think something is worth.

wrong. i pay daily for overpiced stuff. and so do you.

If the "XPlayCube GameBoxStation" cost $1000, it won't sell. The Console Company Inc. will need to lower the price to something that buyers will actually want. That might well be $400 compared with the current $150, which'll keep out plenty of gamers and reduce software sales, or The Console Company Inc. might wnt better returns from more software sales so drop the price to something lower anyway, not in response to competitors, but to maximise profits through their own software licenses but extending the user base.

'how on earth' can my local mobile provider charge $40/mo for a service which in the rest of the civilized world regurally goes for < $25/mo ? answer: de-facto monopole of the local provider. can people live w/o cellulars - sure, there're a superb ground infastructure here. and still they are getting ripped by this company, and i'm pretty sure most of them are aware of that. just because the price for the service is a tad below the psychological boundary where most people would start canceling it.

Either way it doesn't matter anyway, because gamers will still be happy! Look at it from the other point of view. Imagine you're right, the Famicon is the only console around and gamers like you are happy to still play 2D games. You're still happy playing games! So what if we don't have Halo and 3D Final Fantasy if the gamers are happy with the games they've got. Whereas if I'm right and people do get tired of the same old thing year after year, people'll stop buying games and Nintendo would need to shake up the industry with some new advancements.

why would people stop buying games? have people stopped buying cable tv just because they constantly get crammed more and more commersials spam from the screen? no. people eat the crap they get served, hoping to get some value inbetween. or just due to habits. people are (mostly) irrational beings, you know.
 
An observation of the current Sega-Sammy situation:

Since the merger it has been publicized that Sega-Sammy will focus on the Japanese arcade business. It seems to be doing very well. Almost bi-weekly I can see PR/event news about Sega operated arcades on the Japanese sites. The arcade business is certainly their biggest and most important business now.

However Sega's home console videogame business looks depressing. I think it can be best described as 'just kept running on limping resources to profit from the now-going-out-of fashion-but-still-moderately-profitable brandname'. Their current release schedule is depressing. The coming 3rd installation of their cult Tengai series looks like it is going to be thoroughly mediocre. Only one left now is Sakura Taisen 5, which I feel suffers from a sissy-boy protagonist and one of the most un-cute cast of girls for a dating-sim.

I will not be surprised if they do not enter next-gen console videogaming at all, concentrating on the arcade business, Shenmue Online on PC, and moving the cult Sakura Taisen series to PC as well.

EDIT: It's more likely for Sega-Sammy to aim to becoming the No.1 pachinko/arcade/playground business than try to re-enter the home console market.
 
passerby said:
An observation of the current Sega-Sammy situation:

Since the merger it has been publicized that Sega-Sammy will focus on the Japanese arcade business. It seems to be doing very well. Almost bi-weekly I can see PR/event news about Sega operated arcades on the Japanese sites. The arcade business is certainly their biggest and most important business now.

However Sega's home console videogame business looks depressing. I think it can be best described as 'just kept running on limping resources to profit from the now-going-out-of fashion-but-still-moderately-profitable brandname'. Their current release schedule is depressing. The coming 3rd installation of their cult Tengai series looks like it is going to be thoroughly mediocre. Only one left now is Sakura Taisen 5, which I feel suffers from a sissy-boy protagonist and one of the most un-cute cast of girls for a dating-sim.

I will not be surprised if they do not enter next-gen console videogaming at all, concentrating on the arcade business, Shenmue Online on PC, and moving the cult Sakura Taisen series to PC as well.

EDIT: It's more likely for Sega-Sammy to aim to becoming the No.1 pachinko/arcade/playground business than try to re-enter the home console market.

I would be very surprised when they do not enter next-generation console videogaming, to say the least... Sega Sammy is aiming for a No.1 spot in the games industry and has been working towards this since 2004. Their momentum will be next-generation, not this generation.
 
I don't see Sega releasing another home gaming machine for 5-10 years. they really have to turn it around. whatever their present finantual sitation is, Sega games have never seemed worse. they were kicking ass back in 1998-2001 (the DC era) compared to now. Sega has a long, long road ahead if it was ever going to think of producing a new home system. and this comes from a Sega fan.
 
Maybe I'm just hazy today, but what would be the incentive for Sega to get back into the hardware biz?

Some Sega fans have said, "They're aiming for No. 1 in the games industry." Well, this industry's days as the "games" industry are numbered. To succeed, a company's going to have to do a lot more than deliver just games. That's why Sony and Microsoft, with their expertise in consumer electronics and computers, are much better positioned for success in this arena.

I don't see a lot of incentive for Sega to build another console ever again. The R&D costs are staggering. Promotion and distribution are expensive. Competition for shelf space is brutal.

All things Sega learned from its experiences with Saturn and Dreamcast. So why on God's green earth would they want to go back to that place again?

Better they rejuvenate their development teams and produce Sega-quality games for the most popular and profitable platforms - platforms somebody ELSE has paid to research, design, promote, manufacture, and distribute.

Unfortunately, Sega has made some bad decisions even since going software only. Witness its head-scratching decision to throw so much weight behind Xbox early on - instead of the crazy-selling PS2.

On top of that, they've taken hard knocks, such as those delivered by EA snatching up the NFL license. And still, the software market is likely to be much more kind to them than the hardware arena.

Sega's strength was always in games. They need to stick with that now, and hopefully, they still have some of that old Sega magic left in them. If not, it's going to be "Game Over" for them, period.
 
Sega Sammy would quickly become a lumbering dinosaur in the modern industry, carrying great mass but slow to move and act, if they didn't take advantage of that huge, excess cash flow of theirs to greatly expand operations in an industry of such escalating competitiveness.

Revisiting the SH3707 which is scheduled to be shipping about now, is this chip for them, and, if so, what are they planning:
...The new SH3707 uses a faster 540 MIPS/2.1 gigaflops engine, with a 64-bit interface to memory. The core also contains a PowerVR MBX chip, a core that Imagination Technologies has licensed to Intel and Texas Instruments, among others...

...Renesas officials said they actually designed the chip with game consoles or other entertainment devices in mind, although they didn't announce any customers for the chip.

"Our goal was to accomplish second-generation (console) performance and first-generation cost," said Mitsuhiro Miyazaki, the project deputy manager for Renesas, based in Tokyo.

According to Miyazaki, the target specification for the platform is to achieve up to 1024 x 768 resolution, 10 million to 13 million vertices or 5 million to 6 million triangles per second, with up to 20 percent translucency per scene – in other words, anticipating a game where some of the polygons would be enhanced with transparency effects. That would place the SH3707 at somewhat over twice the performance of the Dreamcast, which could handle up to 3 million triangles per second. The SH3707 also has the capability of processing MPEG-1, -2, and -4 video and eight-channel PCM/ADCPM audio...
 
A new handheld?

GameGear 2?

come to think of it, their DS and PSP lineups are basically no-existant.

I think they could release a pure games handheld using this chip for as little as $99.
 
TEXAN said:
I think they could release a pure games handheld using this chip for as little as $99.

$99? They could release for $25 and not a penny more! Mark my words!
 
Ty said:
TEXAN said:
I think they could release a pure games handheld using this chip for as little as $99.

$99? They could release for $25 and not a penny more! Mark my words!


Yes I'm being silly, but I think the $99 mark you're projecting is nearly as silly. In other words, give us a break down of the cost please.
 
TEXAN said:
How much do you think the SoC costs?

Uh, you should tell us since you think this Sega handheld can be sold for $99. And obviously there is MUCH more to the costs than just the chips. But go ahead and break it all down for us please.
 
It could be sold for $99, but it would be sold at a small loss unless SEGA/SAMMY buys LCDs in huge quantities. They could also allow the unit to use AA instead of a built-in Li-on battery to save costs.

MBX Lite is about $17 btw and RAM is pretty damn cheap. ;)
 
PC-Engine actually has a point...

Anyway, I doubt Texan a.k.a. Sega R&D knows the costs of the SoC.

If it was DCoaC then it would be nice and cheap I believe.

Maybe Simon can chime in with this.
 
Yes, that is true. I was assuming Sega/Sammy would NOT want to sell the GameGear 2 at a loss. But without a proper price breakdown, we can't even say it would be a small loss - whatever small might be anyhow.

Is the SH3707 MBX Lite?
 
I believe the SH3707 uses the MBX not MBX Lite, but I could be wrong. The $17 figure for the MBX Lite is from Intel in 10,000 unit quantities. The RAM piggybacks on the MBX chip itself. Since SH3707 is a single chip cpu/gpu it should cost less than those chip separately. Taking all of these factors into account, I'd say the SH3707 would be around $50 in 10,000 unit quantities at most. The rest of the components including LCD shouldn't be more than $50 assuming SEGA/SAMMY goes with a average quality/size LCD screen. Maybe something like a 3.7" QVGA screen.
 
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