Bigus Dickus
Regular
Once again he has posted information that is in conflict with what was provided in the Beyond3D review of the 9700 Pro.
His tables for both Vertex and Pixel shaders simply does not match: number of instructions/loops, number or registers in both pixel and vertex shaders, swizzling, advanced functions/macros such as sin/cos, etc.
Who is right? If Beyond3D is correct, shouldn't someone inform Anand to stop using numbers nVidia provides him, and instead use the correct numbers?
Oh, and maybe someone should let him know that 16 x 4 != 48.
His tables for both Vertex and Pixel shaders simply does not match: number of instructions/loops, number or registers in both pixel and vertex shaders, swizzling, advanced functions/macros such as sin/cos, etc.
Who is right? If Beyond3D is correct, shouldn't someone inform Anand to stop using numbers nVidia provides him, and instead use the correct numbers?
Oh, and maybe someone should let him know that 16 x 4 != 48.