That's the logical model.AndrewM said:Just to make a note, Geforce1/2 have 2 general combiners. Geforce3/4 have 8 GC's.
Physically, I always assumed it is 2 GC, 1 FC per pipe for all NV1x and NV2x. But now I realize that this was probably overkill for NV10, because one GC and one FC per pipe is enough for all fixed function dual texturing.
Physically, I guess it is this way (overall, not per pipeline):
NV10: 4 GC, 2 FC
NV15: 4? GC, 4 FC
NV2x: 8 GC, 4 FC