OK, one or two off-topic posts won't hurt I guess.
Here's mine....
jjayb said:
Alright, who are you and what have you done with Derek Smart?
Just had to say that. I'm glad to see you have found your sense of humor. I for one, like the new attitude. Keep it up and you may actually become likeable.
LOL!!! Actually, I've always had a sense of humor. Some people just couldn't figure out when to laugh, when to ignore and when to flame me
Actually, after lots and lots and lots of reading, PMs etc etc I've finally been able to separate the wheat from the chaff around here. So, I've decided to just stick to my normal method of posting, when in serious threads, so that the valuable info that I pass along, doesn't get lost. You'd be surprised how many forums on the Net I post to and which do not (contrary to popular belief) degenerate into all out food fights.
The calibre of folks around here is diverse, ecclectic - impressive even (with few exceptions - who know themselves) - no point in ruining the premise of the forums in the sniping of those you'd never convince that you actually finished high school (let alone get a bona fide and legal distance learning PH.D.), have an IQ on par with Einsteins (yes, it is), have developed and released
three commercial games (with two more in development and on the way) for which you wrote 90% of the code and did 100% of the design, have a good and bad side, or have 18+ years of industry experience and notoriety (the kind of stuff legends are made of), have a daughter approaching three years old and that you will actually turn 40 next year.
I don't care if people like me or not. I never have - which is why I just continue doing what I bloody well feel like. If I was out to win a popularity contest, I'd be a politician. I'm a game developer and I'm not infallible by any stretch of the imagination, though from my posts, you'd think that I assumed I wasn't.
But some just like pointing out other people's flaws because its fun and also because its the best way of hiding their own shortcomings and feel good about themselves. I'm a contributor. Always have been. Always will be. Many, many years from now, when most are dying to get into the industry, I would probably be marking 30+ years in the industry and not with flames or inappropriate behavior, but with industry
contributions which come from my heart and my brain. I'll have a history - colourful or otherwise - in an industry I got thrust into, seemingly by accident.
I've never submitted a resume or a game pitch to a game company. I've never tendered a resume to any game company (or any company since the mid 80s for that matter). I've never worked for any game company. Period. I upped, did it my way and using my own methods. Nobody gave me a Silver spoon or started me off in the testing room so that I could work my way up. I would guess that 90% of what I know about game development, is self-taught and comes from experience. I didn't sit in a lecture room, seminar or similar, to learn
any of this stuff. Not unlike others in various fields who are self-taught in many disciplines outside the scope of their normal paths.
The point I'm making is that flaming and derogatory actions didn't get me here. Talent, dedication and comittment did.
On the subject of ATI...
I can't beat up ATI driver devs all day long, can I? I've always said that time will tell how it plays out. I am still of the opinion that the 9xxx series of cards were not ready for prime time and really could have waited until Q4. They just wanted a jump on nVidia. They succeeded in one regarded, but found themselves under the gun again with gamers and devs alike.
And no matter if they fix the drivers or not (as I expect that they will), I'm still seething from that W buffer decision. But, several ATI execs have sworn to me - on a stack of Bibles - that it isn't in fact in the HW - as I was told (and expected) by my sources that it was. My plan was to try and convince them to allow its use via the application preference in the compat section of the display properties. But they said that its just not present in the HW. I've contacted JC and a couple of other devs to see if we can lobby them to bring it back in future HW revisions. Especially since I really don't think the shader method is going to work. If it works, then there's no need for it in the HW (for newer games which support shaders). Legacy games (such as my 11/01 game BCM) are SOL - but then again, if we didn't have progress, we'd be stuck in legacy forever.
I'll get over it I suppose.
Anyway, back to the topic:
DX9 is not such a major leap as DX8 from DX7 was - but its still significant in some respects. I don't expect that even 5% of the games coming out in the next eighteen months will take advantage of most DX8 features, let alone DX9 or DX10. But the bottomline is (and I said this in an interview I did several years back on the first DX release) that MS upped and decided to establish a standard for game developers to abide by. Notwithstanding the OGL vs DX debate, this is a damn good thing. Say what you will about MS (and I'm not even close to a fanboi), but they made it possible for most of us to do what we like doing, with ease and derived experience. Imagine a game dev world without DX if you will. We'd all still be using home grown drivers, apis etc etc and it would be the same sorry old mess game development was, back when we were all writing to WIN32 libs
. Even OGL for games only even came close to this industry due to the proliferation of DX across games. JC and his band of merrymen, didn't help either.
XBox here I come!!!