oldschoolnerd
Newcomer
No its not exclusive, however they do have an api hitting production in a few months...That's not something exclusive to the "creators of DirectX".
Regardless, PS4 has superior GPU specs.
No its not exclusive, however they do have an api hitting production in a few months...That's not something exclusive to the "creators of DirectX".
Regardless, PS4 has superior GPU specs.
One thing for sure, they're monumentally quiet on the subject!Given how long ago Mantle was announced, Sony would have to be pretty monumentally stupid not to be working on an API that can incorporate the new paradigm and to end up with a legacy platform that can't keep up with PC and XB1. Of course, sometimes Sony are monumentally stupid...
Microsoft have also had a closer to the metal API available on the Xbox One too. Probably a variation of DX12 that's being introduced to PC.No its not exclusive, however they do have an api hitting production in a few months...
Now here I have to disgaree. From what I gather the performance gains from dx12 have little to do with getting close to the metal, but everything to do with utilising multiple CPU cores to submit work to the GPU. Dx12 is paradigm shift in the approach rather than getting even closer to the metal.
Having said that, the last time I got close to metal was on the amiga's blitter in about 1986...so I could be misunderstanding the situation...
Mantle began life as an effort to bring a console style low level api patterned after libgcm/gnm to the PC space. It is PC and Xbox that are catching up to the new paradigm that exists on PS4, not the other way around.Given how long ago Mantle was announced, Sony would have to be pretty monumentally stupid not to be working on an API that can incorporate the new paradigm and to end up with a legacy platform that can't keep up with PC and XB1. Of course, sometimes Sony are monumentally stupid... [emoji14]
Whatever the press is, they want everyone to know what dx12 is so that you upgrade. Upgrade to windows10, a new CPU or GPU, a new tablet or a new console. The fact that they still have 1 final large reveal is like proof to me that they are purposefully milking this.
So you're suggesting that the ps4, today, already runs a mantle like api? i.e. parallelised draw calls across multiple CPU cores. That's the first I've heard of that...Mantle began life as an effort to bring a console style low level api patterned after libgcm/gnm to the PC space. It is PC and Xbox that are catching up to the new paradigm that exists on PS4, not the other way around.
I think this was what the developer interviewed here is referring to. It appears that, in his eyes at least, dx12 is such an enabler of new visual effects etc that devs will have to think carefully about using it, either needing to split the visual pipeline, one for pc/xb1 and a seperate one for ps4, allowing a toned down version of the title to run on ps4 or forget the ps4 all together. And that's a very big call with 20million of them in the wild. So I think that you are right, we will probably see mainly exclusives making full use of dx12. Shame.I hope PS4 does get it. You want to see games progress. And having PS4 stuck on legacy would slow advancements down. DX9 lasted too long.
I think this was what the developer interviewed here is referring to. It appears that, in his eyes at least, dx12 is such an enabler of new visual effects etc that devs will have to think carefully about using it, either needing to split the visual pipeline, one for pc/xb1 and a seperate one for ps4, allowing a toned down version of the title to run on ps4 or forget the ps4 all together. And that's a very big call with 20million of them in the wild. So I think that you are right, we will probably see mainly exclusives making full use of dx12. Shame.
Is the inference that so much more performance can be extracted using dx12 that it won't be possible to achieve even close to parity on systems using older non-mantle style apis?Bizarre statement. Surely you'd have to do the same with a DX11 game and converting it to PS4, or converting a GNM/GNMX game to DX11/12. I don't see what changes, you're converting from one API to another in all cases.
AMD's latest DX12 slides at least had "TBA" on third big point of DX12, 1st being CPU performance, 2nd GPU performanceYou say there's one "final large reveal", I've not hard anything about this. Do you have any links? I'd also be interested to hear what you think it is.
I don't see an API causing a dramatic increase in a hardware's ability. Not unless the original API was completely awful. I seriously doubt that DX11 is all that bad.Is the inference that so much more performance can be extracted using dx12 that it won't be possible to achieve even close to parity on systems using older non-mantle style apis?
Given how long ago Mantle was announced, Sony would have to be pretty monumentally stupid not to be working on an API that can incorporate the new paradigm and to end up with a legacy platform that can't keep up with PC and XB1. Of course, sometimes Sony are monumentally stupid...
DirectX 12 is not magic? WTF Microsoft!?!?DX12 is not magic...