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Why wouldn't it? This was always a limitation of software APIs rather than the hardware. GNM looks to have little-to-no software API overhead and I can't imagine why AMD/Sony would architect an APU where access to the GPU command buffers were limited to specific cores.The question isn't really about how low level the api's are. The GNM api is probably as low level as you can get since it is specific to that device. The question I'm curious about is..is the GNM api currently capable of all of the features that we are seeing in DirectX 12 and Vulkun. The main one being the ability to utilize multiple CPU cores efficiently to feed the GPU.