DirectX 12: The future of it within the console gaming space (specifically the XB1)

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http://gamingbolt.com/ps4-and-xbox-...iled-gddr5-vs-dram-benchmark-numbers-revealed
 
DIRECTX 12 FOR XBOX ONE
Microsoft engineers have worked to add experimental support for DirectX 12 on Xbox One!
Some steps are required to enable this feature:
Set bBuildForD3D12 to true in the XboxOneRuntimeSettings section of BaseEngine.ini
Set D3D12_ROOT_SIGNATURE to 1 in XboxOneShaderCompiler.cpp
Comment out the use of GetSamplePosition in PostProcessSelectionOutline.usf (not supported on Xbox One yet)
Rebuild and restart!
Due to its experimental nature, there may be rendering and/or stability issues with this enabled.

New: Xbox One Fast Semantics (experimental)

An experimental Fast Semantics Renderer has been added to the Xbox One renderer. In our testing, this has shown a 6-19% improvement in CPU time for the render thread and RHI thread. To enable this, set bUseFastSemanticsRenderContexts to true in BuildConfiguration.cs. Due to its experimental nature, there may be rendering and/or stability issues with this enabled.

https://www.unrealengine.com/blog/unreal-engine-4-11-released

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Yah, when fast semantics showed up in the Unreal Engine 4.11 release notes I was surprised, because Fast Semantics was added to the SDK in spring or summer 2014, according to the leaks.
 
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