DirectX 12: The future of it within the console gaming space (specifically the XB1)

Discussion in 'Console Technology' started by Shortbread, Mar 7, 2014.

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    [​IMG]

    2,304 / 2 = 1152
    But on slide it's equal to 1,017!
     
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  8. iroboto

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  9. Starx

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    DIRECTX 12 FOR XBOX ONE
    Microsoft engineers have worked to add experimental support for DirectX 12 on Xbox One!
    Some steps are required to enable this feature:
    Set bBuildForD3D12 to true in the XboxOneRuntimeSettings section of BaseEngine.ini
    Set D3D12_ROOT_SIGNATURE to 1 in XboxOneShaderCompiler.cpp
    Comment out the use of GetSamplePosition in PostProcessSelectionOutline.usf (not supported on Xbox One yet)
    Rebuild and restart!
    Due to its experimental nature, there may be rendering and/or stability issues with this enabled.

    New: Xbox One Fast Semantics (experimental)

    An experimental Fast Semantics Renderer has been added to the Xbox One renderer. In our testing, this has shown a 6-19% improvement in CPU time for the render thread and RHI thread. To enable this, set bUseFastSemanticsRenderContexts to true in BuildConfiguration.cs. Due to its experimental nature, there may be rendering and/or stability issues with this enabled.

    https://www.unrealengine.com/blog/unreal-engine-4-11-released

    [​IMG]
     
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  10. Scott_Arm

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    Yah, when fast semantics showed up in the Unreal Engine 4.11 release notes I was surprised, because Fast Semantics was added to the SDK in spring or summer 2014, according to the leaks.
     
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