It will help developers on XBOX One. It’s not going to be a massive change but will unlock more capability for devs.
Spencer on twitter said DX12 wont be a massive change
A jaguar is a sea of low power cores isnt it ?
A jaguar is a sea of low power cores isnt it ?
x86 might make porting game-derived server code easier
To which Stardock's CEO insisted that it will have noticeable effects on performance, he asserted via Twitter.Spencer on twitter said DX12 wont be a massive change
To which Stardock's CEO insisted that it will have noticeable effects on performance, he asserted via Twitter.
http://news.softpedia.com/news/Dire...rformance-Stardock-CEO-Reasserts-448091.shtml
So he's backing off his double performance across games on Xbox One statement, to "noticeable effect on performance".
Term "noticeable" could be interpreted as 35% systemwide improvement or improvements in a very narrow and specific areas of primarily cpu processing performance that devs can take advantage of, or 50% fps improvement etc etc. There are a million ways you can interpret the word noticeable.
Well he's playing with words now. Drawcall bound out-of-the-norm demos like his starswarm demo which has 3,000,000 drawcalls per second will see big big improvement, where as taking full advantage of the d3d12 rendering path for what is exactly seen in Ryse or Forza5 or CoD Ghost or practically any other game wouldn't see a substantial gain. You could reduce the api overhead a cajillion percent and the bottleneck would still be on the gpu or memory bandwidth for these games^
“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything.”