shredenvain
Regular
Filing this one here, could very well be applicable to ESRAM thread as well, but I'll link that article to the esram thread.
CD Projekt Red: DirectX 12 Won’t Help Xbox One With 1080p Issue, But GPU Might be Able to Handle More Triangles
Full article in link below
http://wccftech.com/cd-projekt-red-directx-12-xbox-1080p-issue-gpu-handle-triangles/
He goes on to talk about how devs will need to develop new techniques for the shading pipeline to improve performance. Sounds like what sebbi was talking about with future use of compute shaders. Ofcourse this will apply to both consoles not just X1 and Dx12. I do remember reading an article about Ryse where Crytek stated they used one compute unit for all shading and culling. Im sure the other 11 cus didnt go unused but I wonder what sort of overhead was left in Ryse?