liquidboy
Regular
D3D12 support in SharpDx
It's great to see that MS is working with the open community! Seems like the SharpDx guys have access to DX12 and have already got an internal version of its SharpDx D3D12 apis ready ...
SharpDX: Good news! Direct3D12 is being successfully integrated into a SharpDX internal build and will be ready for the official dev release of d3d12
Twitter : http://www.twitter.com/sharpdx2/status/469647402031259648
p.s. SharpDx is a great library for writing Managed apps that wants to use DirectX, MediaFoundation apis, ive used it many times. It's a very thin wrapper ontop of the Native COM based Dx/MF libs, super fast..
I'm hoping we'll see the D2D,DirectWrite,DirectComposition etc and MediaFoundation reved 12 apis soon!!
It's great to see that MS is working with the open community! Seems like the SharpDx guys have access to DX12 and have already got an internal version of its SharpDx D3D12 apis ready ...
SharpDX: Good news! Direct3D12 is being successfully integrated into a SharpDX internal build and will be ready for the official dev release of d3d12
Twitter : http://www.twitter.com/sharpdx2/status/469647402031259648
p.s. SharpDx is a great library for writing Managed apps that wants to use DirectX, MediaFoundation apis, ive used it many times. It's a very thin wrapper ontop of the Native COM based Dx/MF libs, super fast..
I'm hoping we'll see the D2D,DirectWrite,DirectComposition etc and MediaFoundation reved 12 apis soon!!