Digital Foundry Retro Discussion [2016 - 2017]

Discussion in 'Console Technology' started by Cyan, Jul 21, 2016.

Thread Status:
Not open for further replies.
  1. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,804
    Likes Received:
    9,757
    I know I sound like a broken record but.... ZOE2 in HDR :runaway::shock:<3
     
    Tkumpathenurpahl and Nesh like this.
  2. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    Ultimate Doom speed run. I am very surprised by the fact that the first episode of the original Doom is the most challenging to complete with a speedrun, time wise, because the other have some very nasty situations, and particularly difficult skips to perform compared to the 1st episode, but can be completed in a shorter time.



    It's curious because the 1st episode is the one people played the most by far, when the game was distributed as shareware.
     
    #262 Cyan, Sep 23, 2017
    Last edited: Sep 23, 2017
  3. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    Kinda love this youtube channel, Summoning Salt, created by a guy who talks about videogames world records, the different attempts at a world record in a game and how they were achieved.

     
    turkey likes this.
  4. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    DF Retro article of the SNES Mini. I concur with him the Japanese and European models are the best looking, imho. He talks about the quality of the emulation (better than NES Mini yet not perfect) and the technology used in some games included with the SNES Mini, among other things.

     
  5. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    Sonic 2 HD ¡¡¡¡DEMO ALREADY AVAILABLE!!! Amazing work by the fans.

    It can be downloaded here http://sonic2hd.com/



    [​IMG]
    [​IMG]
    [​IMG]
     
    Karamazov likes this.
  6. milk

    milk Like Verified
    Veteran Regular

    Joined:
    Jun 6, 2012
    Messages:
    3,777
    Likes Received:
    3,864
    Ugh, this is eye sore material...
     
    bunge likes this.
  7. Sonic

    Sonic Senior Member
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,910
    Likes Received:
    118
    Location:
    San Francisco, CA
    The frame rate in that video leaves a lot to be desired.
     
  8. dogen

    Regular Newcomer

    Joined:
    Oct 27, 2014
    Messages:
    338
    Likes Received:
    260
    Looks flat and lifeless to me. The art was obviously designed with the lower resolution in mind. At higher resolution without obvious pixels it just looks like it's lacking detail. Chemical plant is better than emerald hill at least. Background is a bit overdone with the colored lights though.
     
    milk likes this.
  9. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,804
    Likes Received:
    9,757
    Clearly no AF. Probably the PS4 version.
     
    Tkumpathenurpahl, BRiT and Karamazov like this.
  10. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    the game runs at a solid 60 fps for me, save some very rare hiccups, but it's just a demo.

    DF Retro has created an article on Sonic games made by the community and Sonic 2 HD is featured in it. As you can see reading the article or downloading the game, it runs fine, the fidelity to the original is great for the most part and it has lots of potential.

    http://www.eurogamer.net/articles/d...and-worst-sonic-games-are-getting-hd-remarkes

     
    eloyc likes this.
  11. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    this is a comparison between the original and the user made remake. What's flat about it?

    [​IMG]
     
  12. Sonic

    Sonic Senior Member
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,910
    Likes Received:
    118
    Location:
    San Francisco, CA
    The frame rate in the DF video is much better running on my measly smart phone. Thank you for providing the video as it ameliorates my concerns on frame rates for this HD remake.
     
  13. dogen

    Regular Newcomer

    Joined:
    Oct 27, 2014
    Messages:
    338
    Likes Received:
    260
    I did say chemical plant is better. Compare emerald hill.
     
  14. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    hey there little owls. are you still asleep? Kinda remember that owl logo... Destruction Derby ran pretty well on my PC back at the time!
     
  15. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,579
    Likes Received:
    3,266
    VERY recent video showing how they achieved something that is actually impossible on Saturn, the only time "Terminator 2" style "environment mapping" effects were used on Saturn.

     
    milk, turkey, bunge and 1 other person like this.
  16. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,232
    Likes Received:
    3,311
    I didnt quite understabd how they achieved it on the saturn but it sounds like a very complext process
     
  17. Rikimaru

    Veteran Newcomer

    Joined:
    Mar 18, 2015
    Messages:
    1,050
    Likes Received:
    413
    Software 3D renderer.
     
    Cyan and Shifty Geezer like this.
  18. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,232
    Likes Received:
    3,311
    I understood that hey used a software renderer. But how did the software renderer handle it?
     
  19. dogen

    Regular Newcomer

    Joined:
    Oct 27, 2014
    Messages:
    338
    Likes Received:
    260
    He said they wrote the renderer to mimic how the PS1 did it (which was itself explained in the video).
     
    eloyc likes this.
  20. function

    function None functional
    Legend Veteran

    Joined:
    Mar 27, 2003
    Messages:
    5,750
    Likes Received:
    4,075
    Location:
    Wrong thread
    By using a software renderer they could specify texture coordinates for the vertices. This meant they could effectively "slide" a large environment texture around the polygons, dependent upon where the vertex or surface normal was pointing (I'd guess a lookup table for texture coordinate based on normal values was used for speed).
     
    Cyan and Nesh like this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...