New Or different areas have different bottlenecks?
Probably this. Anyway. It was ok on 1.03 with 30 fps lock (45 avrage, if unlocked). But 1.04 messed things up.
New Or different areas have different bottlenecks?
Lower than 30 fps with i7 4790 and 1080p, Ultra, no Hairworks, patch 1.04
I.e. DF lied again.
Link?
Have you performed a clean start? Maybe that doesn't matter anymore and a benchmark of a given machine is going to give exactly the same results in every PC with that configuration, but when I had a good PC gaming rig it was important to shave a few FPS and better speed overall.Probably this. Anyway. It was ok on 1.03 with 30 fps lock (45 avrage, if unlocked). But 1.04 messed things up.
Have you performed a clean start?
I think dynamic scaling would be the best technology to ever come to the PC if it were more used in games. When I play PC games the fps chart moves everywhere, up, down, down, up, up, down, in front of my eyes. If we were talking about a range of 3 fps or so, that makes no difference, but sometimes you get 90 fps and then after a moment 25 fps in some situations.It doesn't matter, and it should not matter on properly handled machine.
Anyway, obviously DF average fps too much. That's why they get these results.
How does that compare with PS4 1.03?Framerate analysis of The Witcher 3 in the Swamps (2mn 48), Xbox One, 1.03 version with the 30fps lock (cough). Courtesy of Gamersyde:
Min 22fps, max 30fps, average: ~27.8fps
We don't know as it's the first time anybody test the GPU heavy sections. Another good thing about having several source of fps analysis.How does that compare with PS4 1.03?
My machine. Do you want FRAPS frame time graph?
My machine. Do you want FRAPS frame time graph?
My machine. Do you want FRAPS frame time graph?
When I play PC games the fps chart moves everywhere
prove that DF have lied
DF fake their results and here's the proof
Whats your system stats? How much ram and what is your hard drive, ssd or spinner?
I think dynamic scaling would be the best technology to ever come to the PC if it were more used in games. When I play PC games the fps chart moves everywhere, up, down, down, up, up, down, in front of my eyes. If we were talking about a range of 3 fps or so, that makes no difference, but sometimes you get 90 fps and then after a moment 25 fps in some situations.
60 fps are there in an instant and gone in a flash. That's a gripe that I have with PC gaming.
That's the nature of DX11 (or 10, or 9, things started going downhill approx. from the time that pixel shaders were introduced, for obvious reasons), DX12 should help here.
Note the wildly varying frame rate
That's the nature of DX11 (or 10, or 9, things started going downhill approx. from the time that pixel shaders were introduced, for obvious reasons), DX12 should help here.
I don't need any proof, I'm certainly a better authority than DF. Just think about it.
Pointless. As if "proof" for something on interenet ever worked.
4790/16GB/970/SSD
Obviously you cannot see it on the frame-reate indicator. If the indicator was not smoothing the frame rates you won't be able to decipher the numbers. And smoothing = averaging over some time, i.e. you are seeing average frame-rate there.
http://www.eurogamer.net/articles/d...e-witcher-3-patch-103-fix-console-performance
Digital Foundry and patch 1.03 on Xbox One and PS4 framerate is a bit more stable on Xbox One the biggest difference is visible in cutscene.
I hope they will continue to improve performance on both sides.
Microsoft's platform has the advantage of delivering a more consistent line, with fewer stutters below this number...but for now Xbox One enjoys a noticeable advantage in terms of overall consistency.