Digital Foundry Article Technical Discussion Archive [2015]

Discussion in 'Console Technology' started by DSoup, Jan 2, 2015.

Thread Status:
Not open for further replies.
  1. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,060
    Likes Received:
    2,670
    The Xbox One version doesn't show any sign of tearing, if that's what you mention as "go in the Xbox's favour", perhaps the lock would make it better. Maybe... Skyrim ran okay back in the day, and I spent a lot of hours playing it on the X360, at 30 fps.

    But DF also says that Far Cry 4 runs at 30 fps and I can't stand playing it, I can see transitions and "jumps" between frames. Maybe I got used to 60 fps games.

    The Witcher 3 is fine. I see those typical framerate transitions in 30 fps games, but it doesn't upset the brain.

    This game makes me reaffirm what I have always thought that X1 being a slightly less powerful hardware than the PS4 or PC, is able to run games in a very balanced and solvent way, even if it requires some time, desire and extra talent by programmers. I think DX12 will follow that way, by facilitating the use of hardware for better results with less effort.

    Well, I get the basics if that's any consolation. If vsync'ed and *properly* capped the game tries to keep the framerate at 30 all the time, if a frame can't be properly synced to avoid tearing then framerate drops occur, and because the framerate is locked and runs based on multiples, those are more prominent. Basically that's how I understand it. Is that right?
     
  2. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    And 30% less pixels. The Witcher 3 devs didn't work any magic, they did what most everyone has done.
     
  3. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,060
    Likes Received:
    2,670
    But a 5-10% better framerate, and in some cases like Resident Evil Revelations 2, a 100% better framerate.
     
  4. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    You don't know the unlocked frame rate of the PS4 version of W3, all those times the PS4 version is at 30 fps it is actually rendering more frames and throwing them away. And yes, devs can still screw up ports of budget games, that doesn't support your claim.
     
  5. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    43,577
    Likes Received:
    16,028
    Location:
    Under my bridge
    I think Cyan's point is that PS4 drops lower than XB1, so probably runs at a lower framerate overall.
     
    Goodtwin likes this.
  6. HTupolev

    Regular

    Joined:
    Dec 8, 2012
    Messages:
    936
    Likes Received:
    564
    I think an argument could be made that the PS4 version might be running a few scenes in the comparison worse (at least the gameplay city scene), but the issue there would be that Cyan's argument is based on the framerate counter, which is extremely misleading as to the relative performance under the hood.
     
    #846 HTupolev, May 22, 2015
    Last edited: May 22, 2015
  7. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,271
    Likes Received:
    428
    I would assume that the pixels have more movement per frame in FC4 vs Witcher 3 due to the first person perspective.
     
    Cyan likes this.
  8. psorcerer

    Regular

    Joined:
    Aug 9, 2004
    Messages:
    732
    Likes Received:
    134
    You can safely discard all the frames that have less than 33ms frame time. Because you won't see them, they will be capped to 33ms anyway, because of screen refresh.
    If after that the frame-rate will still have 5-10% advantage - you won (hint: it won't).
     
  9. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,271
    Likes Received:
    428
    They didn't teach me these concepts at university.

    What is important to remember regarding consoles is that they send a new frame to the display ever 16.6 ms (60 frames per second). So if you got a game that has a perfect 30 fps you get a new frame every 33rd ms.

    However, if you got a game that runs at 35 fps you get an uneven frame time, something like 33-33-33-16.6-33-33-33 ms. That looks a bit weird. I personally do not mind and prefer unlocked frame rates, but not everybody agrees.

    Also, unless you have tried both version you should be very careful to make any judgements. People said that PS3 and PS4 The Last of Us was very similar, but when I actually tried them on the same display I experienced a vast difference.
     
    Cyan likes this.
  10. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    3,600
    Likes Received:
    1,041
    this and lol at the bolded! I don't get why cyan didn't like FC4, it was pretty solid for me...maybe the first person view was the issue
     
  11. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    12,722
    Likes Received:
    8,108
    Location:
    London, UK
  12. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,691
    Likes Received:
    7,326
    Location:
    ಠ_ಠ
    Cyan likes this.
  13. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,061
    Likes Received:
    1,659
    Location:
    Maastricht, The Netherlands
  14. RDGoodla

    Regular Newcomer

    Joined:
    Aug 21, 2010
    Messages:
    499
    Likes Received:
    138
    It is worthy noting that after 18 months from launch, console performance doesn't have much advantage. Even a GTX 750ti can beat performance of PS4. Can we still expect any benefit of optimization for consoles (like previous generations)?
     
  15. Alucardx23

    Regular

    Joined:
    Oct 7, 2009
    Messages:
    520
    Likes Received:
    67
    Face-Off: The Witcher 3: Wild Hunt

    The Witcher 3 is a game of many firsts. Above all for CD Projekt Red, it has the distinction of launching on three platforms at once, pushing for PC, Xbox One and also its first Sony format - PlayStation 4. Also breaking new ground is a more open-world design than we've seen before in the series, widening the scope of Geralt's adventure as we enter a sprawling third act. We've had a cursory glance at how console versions hold up in performance terms, but factoring in a PC release with plenty of visual bonuses, how do the consoles compare?
     
    #855 Alucardx23, May 23, 2015
    Last edited by a moderator: May 23, 2015
  16. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    7,829
    Likes Received:
    1,142
    Location:
    Guess...
    Looks like the PC version is very well optimised at console settings and had some nice graphical extra's to boot.
     
    DSoup likes this.
  17. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,061
    Likes Received:
    1,659
    Location:
    Maastricht, The Netherlands
    Can you point to anywhere in the history of consoles where console ports of PC games performed better than the PC original? Because I can't think of many (they will exist, but I bet most of them are from the last half of the console cycle, not the first). Conversely, games that were developed for consoles first rarely do well on PC. Of course, this generation, the change that games will stay being developed on PC primarily will be bigger, and if ever the situation reverses, then DirectX12 will help keep the differences lower. So things are looking better for PC gamers this gen than ever before.
     
  18. psorcerer

    Regular

    Joined:
    Aug 9, 2004
    Messages:
    732
    Likes Received:
    134
  19. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,061
    Likes Received:
    1,659
    Location:
    Maastricht, The Netherlands
    Note that Eurogamer uses different settings, intended to match the console settings as much as possible. So I'm guessing their conclusions are right.

    Don't forget though that the PS4 version is a port of the PC version, and we don't know how well it was optimised.
     
  20. psorcerer

    Regular

    Joined:
    Aug 9, 2004
    Messages:
    732
    Likes Received:
    134
    I didn't see any minimal fps (or any fps numbers) for their "entry level PC" benchmark.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...