PS4:What a the resolution of both consoles? I don't see it in the write-up...
Was Richard Leadbetter drunk?Still, Digital Foundry tests were done in the worst possible conditions for the consoles.
I know, I was postulating that he set fire to the laboratory while drunk. Thereby making testing difficult for Thomas.Stress testing isn't new for DF. Also Richard didn't do this article, and again, it is just an "initial" performance preview for the full article later.
Enuf games (>30 years worth) to know an extra 100 msec lag is going to affect gameplay very adversely for most genre's.How many games have you tried?
You made me cry -with laughter- after reading your commentary. I cried for a minute or two. Oh geeze... When alcohol fails, fire prevails.I know, I was postulating that he set fire to the laboratory while drunk. Thereby making testing difficult for Thomas.
As confirmed by the team itself, Sony's machine continues to push out a native 1920x1080 image, while Microsoft's hardware musters an upscaled 1600x900. The results are unfortunately not always flattering for Xbox One's final image, even with the team's choice of EQAA in place (also in effect on PS4).
Do you have a 1600x900 tvShouldn't that be native?
Do you have a 1600x900 tv
I have a 900p monitor.Do you have a 1600x900 tv
Just a quick nod to Digital Foundry from the SMS Render Team for this article and their linking of the various posts that we did over the last few weeks. It is a very fair and accurate Face Off between the platforms and a great piece of technical Journalism as a result - we are working hard to address issues raised on the initial release. Stay tuned ... I can tell you that Xbox One will gain at least 4-7% performance in a patch shortly and address some of the controller issues. Lots more discussion over at forum.projectcarsgame.com.