From what I can tell, Cyan might be right. I've definitely seen spark showers doing things like suddenly changing from small bright dots to big orange squares, that sort of thing.
First noticed it while using the Scorpion's machine gun in the tunnel at the end of the Metropolis bridge.
What I'm aware of:
1-Brightness curves are definitely different, typically producing a less vibrant appearance. This seems like it might be in effect prior to post-processing, because there are cases where small emissive stuff seems to have a bit of visible bloom in the new version where it doesn't in the old.
In a few spots, banding is exacerbated in the new version; the sky on Floodgate looks particularly bad.
2-Audio is messed up. People using surround sound have issues with the channels being scrambled. And the mixing and filtering is somewhat off in general.
3-Dynamic shadows have a small offset that causes them to not be drawn to the left/upper sides of near geometry. It can give objects weird outlines. Look at the shadow of the tank in
this screenshot to see what I mean.
4-Some stuff on Sandbox doesn't seem to receive lighting.
And then you have the MCC infrastructural stuff like not being able to save replays, and not being able to change gametypes in Forge (this one is supposedly being fixed soon).