Mind posting a link, not sure which one you are talking about
In TLOUR, to keep the CPU cores busy and then reach 60fps, they render several consecutive frames (parts of them obviously) during the same 16.6 ms frame time using fibers and heavily jobified code...and a lot of memory to keep track of several frames simultaneously.
http://gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine