I'm doing a little testing on AF on an older laptop with a 2GHz quad core CPU with a decent GPU (decent back then anyhow). I'm almost certain, PS4 is more CPU bound than XB1. It seems from my laptop testing, the CPU spikes around 7%-11% higher at higher quality AF settings. The GPU and memory subsystem is relatively the same (at best 1-2% spike) when switching between AF settings.
I'm guessing the developers who are having AF issues aren't optimizing around PS4s quirky CPU issues. Freeing up needed performance (fps) by not enabling AF (cheap/easy fix). The developers not having issues, maybe prioritizing CPU usage better (shuffling more task over to the GPU). My guess anyhow...
I'm guessing the developers who are having AF issues aren't optimizing around PS4s quirky CPU issues. Freeing up needed performance (fps) by not enabling AF (cheap/easy fix). The developers not having issues, maybe prioritizing CPU usage better (shuffling more task over to the GPU). My guess anyhow...