D
I would say distributed computing, ie making cloud and online a requirement, would change gaming as we know it. That's the only way they can get enough computing power into these small low wattage affordable boxes to be able to try new things and move forward with new broader ideas beyond the scope of what a single box can ever hope to do.
Interesting is the fact that the good utilization of PS3's cell yields results that rival those of PS4's and XO's CPUs.
Wasn't 2015 supposed to be the year that the full power of the Cell would be unleashed so we may not fully be aware until later this year 3.2 ghz and an efficient way to connect multiple processing cores is still a very nice thing to have even if your tech isn't the newest thing in the world. I don't know if we will ever see such a crazy beast again but I am glad we did.
Cell (7 SPEs + one PPE) at 3.2 GHz actually has twice the theoretical peak FLOPS of a 8 core 1.6 GHz Jaguar. I am suprised that it doesn't beat the Jaguar in this particular scenario since cloth simulation (heavy linear vector crunching) is a pretty much a perfect use case for SPUs. This result also points out the fact that Cell loses very badly in everything more complex (branches, memory pointer chasing). 600 cycle memory latency and no branch prediction makes complex things hard. Jaguar on the other hand has nice vector units with super low latency, allowing you to mix vector math with other code easily. Jaguar can be easily beat Cell by 5x or more in more complex code.Interesting is the fact that the good utilization of PS3's cell yields results that rival those of PS4's and XO's CPUs.
I didn't say anything about Voice Chat.They're not freeing up a core by disabling voice chat. They're freeing up half to 80 percent of a core by disabling NUI, which is the skeletal tracking, IR feed, depth feed, custom voice commands. Those are all now opt-out features with some restrictions, like not being allowed to disable them on menu screens.
I didn't say anything about Voice Chat.