Focusing on the E3 reveal's Induction mission, set to the backdrop of a besieged Seoul, we can once again verify a resolution boost over Ghosts. Exact metrics are hard to pin down based on our media, but it remains in the region of the initial 1568x882 measurements we gleaned from the reveal trailer, with the pixel ratios ruling out anything higher than 1600x900. So for Xbox One, we're still looking at a minimum 50 per cent jump in pixel throughput over last year's 1280x720 return. Indeed, the higher base image quality ultimately puts less responsibility on post-processing to cater for aliased edges. However, based on the performance profile of the non-final E3 build, such fidelity comes at a price.
Given that Ghosts could wobble somewhat from the series' ballpark performance on Xbox 360, we're disappointed to see that this initial showing of Advanced Warfare backtracks even further. The numbers look pretty uncharacteristic of any entry in the series so far, with performance only glancing on 60fps during the opening pod landing. Progressively, as play moves from tame alleyway pop-shots to roaring city-street battles involving swarms of flying drones and mechs, we go down from the 40fps range to the 30s. Needless to say, we have not seen how PlayStation 4 measures up, but remarkably, there are moments in the demo when the Xbox One's refresh at E3 is low enough that certain sections could possibly benefit from a 30fps cap.