Having someone comment on your work before it's done is pretty much the most common thing ever in creative lines of work. People judge movies by their trailers, and whoever does anything for the movie (or game) has his work reviewed pretty much 24/7 before it's being green-lit too.
I have good faith they'll hit 1920x1080 by release.Though asked about the technical aspects of the game, it's still too early for the team to commit to a lock on metrics. Resolution remains a moving target, it seems, as it strives to optimise between visual quality and performance on PS4. Nevertheless, based on the in-engine cut-scene shown at Ubisoft's conference - introducing our antagonist Pagan Min - we determine that horizontal resolution is currently in the region of 1792 pixels. Assuming a similar ratio on the vertical, that would translate to the game operating at 1008p.
Maybe the stage demo was a different build than the show floor build? Does even tech lead make mistakes like this?
Very good to hear, maybe DF should update their article on a show floor demo. Can you link me to the sources by any chance?Yes you are definitely right. Apparently they had different builds for E3. But the game is confirmed to be using temporal supersampling AA (he called it "fancy AA" lol) on the showfloor build even if that "fancy" AA was missing on the E3 stage gameplay.
And apparently the game looks even better now than at E3!
After AC4, Watch_dogs and now Far Cry 4 all using morphological TAA I guess we can safely say no more shi*** FXAA on all AAA Ubisoft 30fps games on consoles confirmed! Only customized SMAA TAA! So glad!
Very good to hear, maybe DF should update their article on a show floor demo. Can you link me to the sources by any chance?
So everything that's shown at E3 for Far Cry 4 was all on PS4 at 1792x1008p /30. Not bad, considering at no point did I spot any blurriness of an upscaled image. I honestly thought it's 1080p native.
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-far-cry-4
I have good faith they'll hit 1920x1080 by release.
My sources are only the recent tweets from 3D tech lead of Ubisoft Montreal, Michal Drobot:
https://twitter.com/MichalDrobot/with_replies
Thanks, well hope he takes notice of DF and reconfirm with us.
We have a thread that does that, including a How To... http://forum.beyond3d.com/showthread.php?t=50676Actually, what would we need to do a pixel count of the Far Cry 4 E3 gameplay ourselves?
It never hurts to have a few more eyes involved and DF aren't perfect
This sense of familiarity is accentuated by the rigid geometry of the world, which you could argue doesn't feel that far removed from the capabilities of PS3, Xbox 360 or Wii U. This is still a world of crates, flagpoles and other objects that have been deliberately placed to aid Arno's fluid parkour navigation, and this recognisable visual language puts you in mind of older games no matter how beautiful the textures.
Once you go past that, however, Unity starts to impress. Running on a PC with similar specifications to Xbox One (or so we're told), and reputedly targeting full 1080p according to the Ubisoft staff on hand at the show (although we've been around the block enough times to take that with a pinch of salt), it's a wonderfully detailed game.
Given all these changes, though, how does performance hold up from the solid 30fps lock of Assassin's Creed 4? At this stage it's hard to say, particularly given that we're only seeing the game on a PC with unknown specs, even if we're told they're comparable to Xbox One. (PC won't quite replicate the ESRAM set-up unique to the console, it's worth noting, while the inexpensive Radeon R7 260X graphics card easily outpace Xbox One based on every title we've played, and it's hard to imagine the demo PC is using such limited hardware.) But there is currently no frame lock in evidence; v-sync is enabled, but we get a frame-rate that ranges from 20fps among busy crowds to around 50fps in the less demanding interiors. Optimisation will continue up to and perhaps even beyond release, of course, but this is still a little wobbly for our liking.
I dont get why they want to hit 60 fps for AC unity anyway.
Im sure it will look sleek but is it really needed?