I'm not seeing how that's weird. If the dev says it's 1080p, and the image doesn't have a very "upscaled" look, but it's lacking clarity and has more temporal artifacts compared to the single-player (which is known to be native 1080p with sophisticated TAA)? Without somewhat deep analysis, blaming low-quality ppAA is arguably a fairly reasonable guess, especially if you're the typical person using an LCD TV where the occasional combing artifacts might not be very clearly identifiable as combing.It's not wrong, it's just hypocrisy. If people gonna hammer on the 1080p debate, they need to have ONE STANDARD for ALL, not just when it's convenient.
It's even more hilarious that after like 3 month, people just think it's "blurry" but since they were told it's 1080p, they think it's something else (FXAA).
And nobody is suggesting not using those metric in technical analysis.Resolution, framerate and checklists are quantitative, they may not be great metrics but only objective ones.
I'm not seeing how that's weird. If the dev says it's 1080p, and the image doesn't have a very "upscaled" look, but it's lacking clarity and has more temporal artifacts compared to the single-player (which is known to be native 1080p with sophisticated TAA)? Without somewhat deep analysis, blaming low-quality ppAA is arguably a fairly reasonable guess, especially if you're the typical person using an LCD TV where the occasional combing artifacts might not be very clearly identifiable as combing.
Because even if it's been softened in some kind of funky way, it's still resolving sharp details with an 1920x1080 spatial frequency.Lol, how is "looks blurred" not an "upscaled" look?
There's been no similar artefacting to date (including temporal ghosting). It's probably just their post-processing chain.
And he's just lowering it.Just raising the possibility.
It's not wrong, it's just hypocrisy. If people gonna hammer on the 1080p debate, they need to have ONE STANDARD for ALL, not just when it's convenient.
It's even more hilarious that after like 3 month, people just think it's "blurry" but since they were told it's 1080p, they think it's something else (FXAA).
Imagine what kind of shitstorm would it be if CryTek had claimed Ryse to be 1080p, but one must ask, can people actually tell?
It'd be better if people didn't care about a number but what things looked like on screen. Those of us who discuss the techniques do so purely from an analytical POV to understand how the developers approach the issue of working on finite hardware. Every game is a compromise; the interest comes from seeing which compromises are used and how, especially when new ones are developed (like Lair's alternative AA resolve).
They actually made the point, resolution matters, even if they didn't know it
Who is shrugging it off? Look at the reactions at GAF... people are disappointed. No one can confirm it but pixel counters, which there are only a select few people that can do that.
So people are rubbing it in the faces of people who believed it was 1080p just because they were told so, even when it looked odd? I've MAYBE seen one or two people on these boards do that (won't name names). Seems to me that people are generalizing too much and are trying to rub it into the entire 1080p crowd.
As it has been said above already, there are other things that can contribute to a blurrier image. But not many people can confirm the resolution.
Shrug it off when they believe it's 1080p because they were told it's native 1080p, even when it looks odd.
If so, then that's fair. HOWEVER, there are people (ie function) who seem to be trying to rub this into the faces of the entire 1080p crowd... THAT's what I have a problem with. Saying it like it's a fact that ALL of the '1080p chearleaders', as they've been labeled, can't tell the difference between full-1080p and sub-native res because a select few bragged about 1080p without knowing that it actually wasn't. That BS is just as bad as the people blindly bragging about 1080p IMO.The point is that those crazed about 1080p (not your entire 1080p crowd) had no idea what 1080p is supposed to look like, they know who they are.
I think there is some misunderstanding. DF says this effect (960X1080 > 1920X1080) "is not cheap from computational perspective". This means that another half of the frame (960 x 1080) is not directly copied and pasted from previous frame. If KZ really only updates 960 X 1080 and copies another 960 X 1920 from last frame then it is 1920i X 1080.
The only possible solution is that the other half of the frame is "interpolated" from current and last frame so this effect is not cheap. It's not directly upscale. It is more like "frame interpolation" discussed in console technology forum. The difference is that what we discussed is to update a whole frame 1920 X 1080 every 1/30 second and interpolate another complete frame to create 60 frame per second, while KZ updates 960 X 1080 (1/2 frame )and interpolates another half.