yes from my quickly looking it seems as if what theyre talking about is a straming problem (which resolution effects in no way, texture res yes but not screen res)PS4 version has a texture streaming problem yes, not a texture filtering one.
yes from my quickly looking it seems as if what theyre talking about is a straming problem (which resolution effects in no way, texture res yes but not screen res)PS4 version has a texture streaming problem yes, not a texture filtering one.
Penalty for AF is next to 0 on modern GPU architectures.
http://abload.de/img/thief28slmz.gif
Watch until the end of the gif, there are indeed shadows pop-ins on... XB1!
This whole article is a mess and should be completely re-written, with a Thief already pre-installed on a clean non-fragmented HDD if possible on both consoles
http://i.imgur.com/uGy0BaH.jpg
http://i.imgur.com/tqopKMt.jpg
http://hqwide.com/wallpapers/l/1920x1080/37/video_games_metro_last_light_1920x1080_36491.jpg
This game has no art direction? seriously?
In fact how can a game have "nonexistent" art direction? Have you even played the game? if yes then please provide a post-apocalyptic game that you think that has art direction because apparently Metro is random geometry thrown together or something like that.
So basically AF > 1080p, better framerate and more comprehensive use of POM. Is this a new low for DF?
This comment is a new low for B3D.
This comment is a new low for B3D.
Sounds like some people would rather play Crash Bandicoot at 4k than TLOU at 720p...
However, due to the use of high quality FXAA post-processing on both platforms, the dropped pixel tally isn't a major point of differentiation. Bird cages shimmer, while hair and fur shaders show up aliasing artefacts to a more notable degree on Xbox One in motion - but they are also an issue on PS4 and PC too.
This manifests more aggressively on Microsoft's platform, where drops down to 20fps are possible, as compared to 25fps on PS4 - but in amongst the frame-pacing issues this is trivial. The stimulus seems to be interactions with multiple guards, and travelling at high speeds around the game world - neither of which are necessarily the core tenets of a stealth game. In either case, the PS4 version technically holds steadier at these particular stress points, but the end result still appears choppy.
If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes
I cant speak on the Ps4 version of the game or the Pc version but as late as Df's faceoff was I would think they would have noticed if the X1 version was missing Occlusion mapping and tesselation. In fact they state all 3 versions share the same settings of Pom and tess. I do find it quite funny though that people constantly use DF results to champion their console of choice but when the results dont match their point of view the are really quick to bash DF and call them out as biased. Everyone can make mistakes but just because you dont like the results dont make them wrong.
They clearly missed the missing occlusion (parallax?) mapping in there own screenshots, not to mention other comparison videos that show it missing in other areas. How thorough is a technical review when the material they capture shows differences they don't even bother to mention.
I think they are testing with low resolution for the AF benchmarks. When the GPU is outputting insane amount of frames, any increase in the load of one area of the GPU pipeline is going to be obvious by the loss of some frames. The process is very sensitive in that case.Nope, definitely not:
http://www.computerbase.de/artikel/grafikkarten/2011/test-amd-radeon-hd-7970/7/
(Scroll down to "AF-Skalierung")
While it is true the slope angled surface would get blurred but other surfaces would still benefit from a higher native res by being sharper, less jaggies and shimmering. I guess it's also context biased from scene to scene so if you compare a shot looking at a flat wall, it would obviously tip the favor to the ps4 version than a shot when looking at a sloped angle.Think about it, what's the point of having a very small pixel if all the surrounding pixels are the same color? Resolution loses a chunk of it's purpose if it doesn't have good texture filtering, etc, to go along with it.
DF should simply correct/update he face-off.
They did it in the past, they can do it now.
BTW DF made mistakes in the past, they are not infallible...they are only human after all