Digital Foundry said:The solid performance here is reminiscent of the strong showing of Assassin's Creed 4: Black Flag last year - there's the sense that Ubisoft has built upon and refined an existing engine technology and in PlayStation 4 we finally have the hardware required to enjoy a good balance between excellent visuals and good, consistent performance. Right now, we've only seen the game running on the Sony platform, but we're intrigued to see how Far Cry 4 scales on PC, and there's also the small matter of Xbox One to address.
why 1920x1200? isnt it an odd choice? Doesnt it also eat a little bit more GPU performance for that slight resolution increase?
You're welcome!Just to see if it's true, I rebuilt my database for PS4, expecting it to do little to nothing.
To my surprise... It did affect performance. a LOT. Even in the really heavy areas.
http://www.twitch.tv/nut1234567890/c/5497466
This was just recorded. The game surely didn't run this smooth before.
Uncapped fps going crazy high?Since 1.02 (but perhaps it was in older versions as well) I noticed that going into the games menu, settings etc. causes the PS4s fans to spin up to max as well.
Well, when Ryse first came to PC, performance on AMD GPUs was so far ahead of NVIDIA, that even Titans and Maxwells were left to bite the dust, all because Crytek used a lot of compute techniques for the visuals. It took a driver and a patch update to fix the situation. So I wouldn't rule that out.
http://pclab.pl/art60277-5.html
http://pclab.pl/art60277-6.html
Just got ACU on PC, I can see why it's so taxing, the game is drop dead gorgeous, easily the best lighting I have ever seen in this generation, to the point that in-game cut scenes and fly-bys now look exactly like CGI movies. Characters look fantastic as well, this game will definitely win the graphics award this year, no other game came even close. The only complaint I have is the horrible LOD pop in on pedestrians, this needs to be fixed fast as it's distracting.
It is also the highest game to consume CPU resources, it runs well (30fps+) at Ultra everything if you are not extravagant with resolution.
Yes I did, before ACU, back then I also believed Ryse to be on the top of graphically impressive games, but after ACU, I don't think that anymore, in fact after loading some Ryse levels, they looked cartoonish in comparison to ACU, the visuals (basically the GL lighting) in this game makes it impossible to enjoy any lesser graphics, even from recent titles like COD AW, Shadow Of Mordor or even Crysis 3. The discrepancy is jarring. This is the first time I felt like this in years. The game is simply astonishing to look at.Have you played Ryse (on PC) and if so would you say ACU still looks better? Ryse was easily the best looking game I've ever played.
NVIDIA wants to apply tessellations on some terrain and rooftop surfaces, I think secondary characters (the crowd) are the ones who need it the most considering their poly count is modest (adaptive tessellation will also eliminate pop ins) , but I understand that would affect performance much more than terrain.I'm trying to hold off getting it until the Tessellation patch comes out but it's tough!