Intel is Sonic the Hedgehog, and AMD is Robotnik.I do not understand wat is happening.
well, actually the xb1 has more memory-bandwidth available for the cpu and it is also more dynamic.XB1 has the same CPU BW blocking, no?
According to ubisoft, the unity engine was optimzed for very little draw call overhead. So this is maybe nothing the xbox suffers from so extremely due to its dx 11 natureWhat about draw call limits? Is it brute forcing DX limitations?
Possibly... there is seemingly one thread that gets significantly higher utilization on the Intel graphs there.What about draw call limits? Is it brute forcing DX limitations?
Yeah. They also have CPU Utilization snapshots:
http://gamegpu.ru/action-/-fps-/-tps/assassin-s-creed-unity-test-gpu.html
Both GPUs seriously punching above their weight then in the consoles, the 7870 is basically the PS4s GPU and the R7 260 similar to the 7770 based xbox one.
Intel is Sonic the Hedgehog, and AMD is Robotnik.
Why are people assuming that the XB1's on-paper CPU clock advantage will translate to the real world?
Both GPUs seriously punching above their weight then in the consoles, the 7870 is basically the PS4s GPU and the R7 260 similar to the 7770 based xbox one.