djskribbles
Legend
IIRC, that's at the very beginning of gameplay.
I'm 90% sure it's gameplay, it's been a good few months and at least a couple of full games since I finished it. I'm pretty sure I remember that part of the game though.
EDIT: scratch that, make it 100% sure, I remember now, you have to hide from the search lights behind walls, fences etc...
Yep, gameplay.EDIT: scratch that, make it 100% sure, I remember now, you have to hide from the search lights behind walls, fences etc...
When the developer says both versions are native 1080p, and that we have limited low quality compressed footage to compare, AND that it is only on some of the cutscenes, it wouldn't be easy to tell 900p from 1080p. And yet, some STILL suspected a variable resolution on X1, mostly because the guys at GAF made their own comparisons with the gamersyde footage, which took some effort to make. The difference between 900p and 1080p isn't huge to begin with. So no, I don't think the 1080p fans failed anything. If anything, it proves that the difference is that easy to spot.
Yep, gameplay.
I have to agree with function, the race for 1080p is stupid IMO, it consumes valuable and much needed GPU resources from both consoles .. it also puts bigger pressure on memory capacity, which doesn't seem to be in great abundance as we once thought in the past. Consoles still use lower texture resolution than PCs. it could also be attributed to memory bandwidth. which just asserts the point even further. An upscaled 900p with a powerful quality of lighting, shadowing, Geometry and Textures will trounce a native 1080p with a lesser quality of them.
You mis-understood my points. It took an effort to make the comparisons, not to see the differences. They had to dig through two non-like-for-like videos to make a somewhat proper comparison."Suspected" ... "made their own comparisons, which took some effort" ... "The difference between 900p and 1080p isn't huge to begin with" ... "If anything, it proves that the difference is that easy to spot."
When the developer says both versions are native 1080p, and that we have limited low quality compressed footage to compare, AND that it is only on some of the cutscenes, it wouldn't be easy to tell 900p from 1080p. And yet, some STILL suspected a variable resolution on X1, mostly because the guys at GAF made their own comparisons with the gamersyde footage, which took some effort to make. The difference between 900p and 1080p isn't huge to begin with. So no, I don't think the 1080p fans failed anything. If anything, it proves that the difference is that easy to spot.
Yep, gameplay.
I have to agree with function, the race for 1080p is stupid IMO, it consumes valuable and much needed GPU resources from both consoles .. it also puts bigger pressure on memory capacity, which doesn't seem to be in great abundance as we once thought in the past. Consoles still use lower texture resolution than PCs. it could also be attributed to memory bandwidth. which just asserts the point even further. An upscaled 900p with a powerful quality of lighting, shadowing, Geometry and Textures will trounce a native 1080p with a lesser quality of them.
I'm 90% sure it's gameplay, it's been a good few months and at least a couple of full games since I finished it. I'm pretty sure I remember that part of the game though.
EDIT: scratch that, make it 100% sure, I remember now, you have to hide from the search lights behind walls, fences etc...
It's the way they chose to handle the specs of the current consoles. From the get go, we were hearing rumors of an HD 6670 GPU! Ridiculous and absurd .. there were even some people arguing that would be more than enough, which sounded even more ridiculous .. now we have relatively better GPU sets but with a castrated, barely holding together CPU.. In this round, console makers chose the cheap route over the expensive one that would actually advance technology. What's worse is they keep chasing some fancy check box expensive dreams like 1080p.Maybe a bit OT but what's sad is that we have to make any choice. By the diminishing returns theorom, we should just have oodles of extra power sitting around so 1080P would be a "why not".
Instead as always, we struggle, searching for more power. Carmack was wrong!
The XO had 3 full res drops : Ghosts, BF4 @720p , and AC4 @900p, all 3 are demanding games. Then we have NFS Rivals, Tomb Raider, FIFA14 and NBA 14 all at 1080p just like PS4. Obviously the latter games are less demanding than the first 3 .. and PS4 would have probably commanded a frame rate advantage in the rest of them too.I guess it could be a weird kind of progress for XBO, from say BF4, full RES drop, vs now, struggling kinda mostly at 1080P with a few gfx cutbacks.
It hasn't, it's just that some people don't want to stir troubles because maybe their accounts are being monitored by other people with long hair!And you know what the worst thing is? My outstanding, possibly sexist joke about Tress-FX's effect on frame times: "Now you can wait for a woman's hair to be ready in a game, just like in real life" has been completely overlooked!
I have to agree with function, the race for 1080p is stupid IMO
And you know what the worst thing is? My outstanding, possibly sexist joke about Tress-FX's effect on frame times: "Now you can wait for a woman's hair to be ready in a game, just like in real life" has been completely overlooked!
DF can hire me as joke writer if they want, and for minimum wage too!
It is really astonishing how XO lags behind a mere 50% GPU advantage, but my bet is it's the lacking memory bandwidth .. they should stick to lower resolutions and cope with PS4 on the rest of the visual settings and frames .. PS3 did that too (albeit with a far narrower resolution/image quality gap). I believe this is the best possible strategy.
PC benchmarks shows how light this game was on cpu so it's all about gpu compute, and given that the console textures are lower resolution than pc textures tells me it's less about memory bandwidth in this case and more about straight up gpu computational grunt.
I disagree, the game is light for something like a regular core i5, but for 1.6GHz Jaguar!?
I saw cpu benchmarking for the game in this article: http://www.techhum.com/tomb-raider-benchmark35-graphics-cards-and-15-cpus/, which for cpu had this chart:
Seems like even a core i3 had no trouble with it.
I saw cpu benchmarking for the game in this article: http://www.techhum.com/tomb-raider-benchmark35-graphics-cards-and-15-cpus/, which for cpu had this chart:
Seems like even a core i3 had no trouble with it, but if the built in benchmark is wrong though for cpu then perhaps the above is invalid.
I've decided after looking at the Tomb Raider XB1 & PS4 comparison video, that in motion(which matters most when playing a game) I can't tell the difference between the 2 systems. If I had a 60" 1080p TV I might be able to tell from 1'-2' away, but not 10' away where my recliner sits. I give up caring about the graphical differences between these 2 systems. Guys have fun arguing the next 6-8 years arguing over every little pixel that 80-90% of the market won't be able to tell the difference. Xbox has the exclusives I like & the multiplatform titles look just as good as the other guy. The value proposition is whole another issue that shouldn't be discussed here anyway, but as far as the graphics, looks a wash to me.
Tommy McClain
I've decided after looking at the Tomb Raider XB1 & PS4 comparison video, that in motion(which matters most when playing a game) I can't tell the difference between the 2 systems. If I had a 60" 1080p TV I might be able to tell from 1'-2' away, but not 10' away where my recliner sits. I give up caring about the graphical differences between these 2 systems. Guys have fun arguing the next 6-8 years arguing over every little pixel that 80-90% of the market won't be able to tell the difference. Xbox has the exclusives I like & the multiplatform titles look just as good as the other guy. The value proposition is whole another issue that shouldn't be discussed here anyway, but as far as the graphics, looks a wash to me.
Tommy McClain
Yup. It's amazing all the hubbbub and if you actually go look at any two pics from the game they're more than likely IDENTICAL (see if you can determine which pic sports 66+% more power) (1 ,2). Whereas from reading enough you'd think one was the commodore 64 version.
While there are real and disappointing technical differences, There can be a big disconnect between reality and the web (really, GAF) narrative imo. Heck sometimes it's hard to discern a huge difference to the 360/PS3 version. While we can, I dont think "Mom" could.