For Need For Speed, Digital Foundry spectacularly missed the HBAO on the PS4, told there was no AO in PS4 but in XBoxOne version, only to be corrected by the devs later on. Actually the effect is so subtle that it is easy to miss but also quite apparent on the exhaust on one of DF's own screenshots. Curiously, the effect is most apparent on the exhaust but it could also have been easily baked right there (unless they wanted to make their lives easier if there are lots of customizations possibilities)
There's more. In fact Digital Foundry forgot to tell us that X1 versions had less details (trees) on the background and just mentionned the fact that pop-in details were different or random on the 2 versions. Well different as some trees never pop in the X1 versions on the mountains.
in one of the screenshot comparisons.All eyes on the hills. You have to look to the far horizon to see any difference in level-of-detail scaling, where some trees and plants aren't being rendered on Xbox One. A nit-pick.
Taking the affected clips and running them through our performance analysis tools, we expected the results to show clear frame-rate drops and small bouts of tearing, but surprisingly this wasn't the case at all, with the results showing us a largely locked 60FPS bar one or two minor dips and a solitary torn frame. Furthermore, when seeking through the footage in performance-affected areas we were confronted with unique frames on a consistent basis, thus indicating a 60fps update that we just didn't feel when playing the game.
So just what is going on? Well, a close look at our captures reveals that Call of Duty: Ghosts actually runs at higher frame-rates than 60fps on a fairly frequent basis, despite the video output being limited to 60Hz. In scenes where we experienced judder and perceived frame-rate loss, what we are actually seeing is the appearance of skipped and incomplete frames - an effect that is arguably far more noticeable than a few prolonged drops down to 50fps or so seen the 360 version of the game.
Apparently the reason that the PS4 version of CoD Ghosts has 'performance issues', is because it runs at higher than 60fps fairly often, not because the framerate dips:
Surprised that it runs at 2.25x the pixels of the X1 version and it actually runs at higher than 60fps a lot of the time... I was not expecting the differences to be this big.
http://www.eurogamer.net/articles/digitalfoundry-whats-fixed-and-whats-not-in-the-cod-ghosts-ps4-patch
Visual differences before (720p) and after patch (1080p) are also pretty significant, both in screens and in motion.
That is crazy! Why not cap the fps to 60??
Surprised that it runs at 2.25x the pixels of the X1 version and it actually runs at higher than 60fps a lot of the time... I was not expecting the differences to be this big.
http://www.eurogamer.net/articles/d...xed-and-whats-not-in-the-cod-ghosts-ps4-patch
Should not happen on a console. I wonder why it shipped.
Should not happen on a console. I wonder why it shipped.
Apparently the reason that the PS4 version of CoD Ghosts has 'performance issues', is because it runs at higher than 60fps fairly often, not because the framerate dips:
Surprised that it runs at 2.25x the pixels of the X1 version and it actually runs at higher than 60fps a lot of the time... I was not expecting the differences to be this big.
http://www.eurogamer.net/articles/d...xed-and-whats-not-in-the-cod-ghosts-ps4-patch
Visual differences before (720p) and after patch (1080p) are also pretty significant, both in screens and in motion.
Apparently the reason that the PS4 version of CoD Ghosts has 'performance issues', is because it runs at higher than 60fps fairly often, not because the framerate dips:
Surprised that it runs at 2.25x the pixels of the X1 version and it actually runs at higher than 60fps a lot of the time... I was not expecting the differences to be this big.
http://www.eurogamer.net/articles/d...xed-and-whats-not-in-the-cod-ghosts-ps4-patch
Visual differences before (720p) and after patch (1080p) are also pretty significant, both in screens and in motion.
You've slightly misread. It ran over 60 fps at 720p which caused the issues. These are reduced with the patch to 1080p -Apparently the reason that the PS4 version of CoD Ghosts has 'performance issues', is because it runs at higher than 60fps fairly often, not because the framerate dips:
Surprised that it runs at 2.25x the pixels of the X1 version and it actually runs at higher than 60fps a lot of the time... I was not expecting the differences to be this big.
DF said:Since the patch restores the correct 1080p rendering mode, you would assume that these performance issues caused by the game running fasted than 60fps would be resolved, if not heavily reduced due to the additional per-pixel workload undertaken by the GPU - there's simply far less opportunity for the engine to be able to render frames faster than the targeted refresh rate. The good news is that the issue of skipped frames is reduced to a noticeable degree, particularly in some of the opening moments of the game, although the problem hasn't been completely eliminated.