But do you own both consoles and regularly game on both consoles?
And I gave a reason why the asymmetric layout is favourable.
Which a lot of people seem to agree with:
http://www.neogaf.com/forum/showpost.php?p=49310010&postcount=71
http://www.neogaf.com/forum/showpost.php?p=49305714&postcount=24
http://www.neogaf.com/forum/showpost.php?p=59998013&postcount=198
http://www.neogaf.com/forum/showpost.php?p=49316496&postcount=102
And what is a fact, is that Sony just bolted on the analog sticks to the design of the original PS1 controller, so you can hardly claim that it's designed to be as ergonomic as controllers like the 360's or Gamecube's which were cleansheet designs for 3D games with dual stick controls.
Oh but they don't:
http://au.gamespot.com/forums/topic...-placement-do-you-like-better-ps3-or-xbox-360
http://www.escapistmagazine.com/for...The-Xbox-360-Controller-or-the-PS3-Controller
http://hardforum.com/showthread.php?t=1757299
But the Gamecube was the last Nintendo machine to use a conventional controller as the main player input device, the Wii classic controller was - as the name suggests - meant for 'classic' games (ie ones that use the D pad and face buttons).
And I'm guessing with the Wii U Pro controller, it's already so similar to the 360 pad that mirroring the asymmetric stick layout as well would risk MS serving them a copyright infringement notice. Also on Nintendo platforms there are more games using the Dpad + Face Buttons where the symmetric layout works better.
The asymmetric layout is also what companies like Razer use for their pro controllers.
But I would say with the DualShock controllers, that it's not so much the symmetric sticks that are an issue but how inboard the sticks are - which should be fixed by the DS4.