Digital Foundry Article Technical Discussion Archive [2012]

Discussion in 'Console Technology' started by TheAlSpark, Dec 17, 2011.

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  1. Alucardx23

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    From Neogaf

    http://www.neogaf.com/forum/showpost.php?p=45058944&postcount=57
     
    #581 Alucardx23, Dec 4, 2012
    Last edited by a moderator: Dec 4, 2012
  2. Alucardx23

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    http://www.neogaf.com/forum/showpost.php?p=45059487&postcount=67
     
  3. helio

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  4. Jedi2016

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    All these Wii U Face-offs seems to say the same thing: Slightly different, but more or less the same as what we've already got in PS360.
     
  5. almighty

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    Wii U has higher shadow resolution in AC3
     
  6. TheAlSpark

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    Which shots?

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_012.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_012.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_012.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_019.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_019.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_019.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_022.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_022.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_022.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_028.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_028.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_028.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_030.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_030.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_030.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_034.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_034.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_034.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_045.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_045.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_045.jpg.jpg/EG11/resize/1280x-1

    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/360_003.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/PS3_003.jpg.jpg/EG11/resize/1280x-1
    http://images.eurogamer.net/2012/articles//a/1/5/3/3/8/2/6/WiiU_003.jpg.jpg/EG11/resize/1280x-1

    Not seeing it...

    :?:
     
  7. eloyc

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    ^^

    Stronger SSAO on the PS3 (sometimes), by the way, specially on the fourth batch of screenshots.
     
  8. TheAlSpark

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    Yeah, probably darkening scale or other quirk in the renderer. It's also in shot 45 (grass). It really shouldn't be that dark in daylight, but oh well.
     
  9. Alucardx23

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  10. almighty

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    The comparison shots that are zoomed in and show all 3 versions side by side.
     
  11. TheD

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    It does not have higher res shadows!

    It is clear from the last set of shots, you can see the aliasing clearly and how the stepping pattern is the same.
     
    #591 TheD, Dec 10, 2012
    Last edited by a moderator: Dec 10, 2012
  12. Zeross

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    I've got a question for the regulars of this topic.

    I've seen on Gaf and other forum, people complaining that when playing certain games in 1080p on Xbox360 or WiiU they're seeing tearing and the framerate drops. All the games I've seen cited are 720p games (or less) upscaled to 1080p not 1080p native games so I can't understand how the upscale process can do anything to the framerate or the number of torn frames.

    If I understand well the Xbox360 rendering process, the game is rendered in the EDRAM with possibly MSAA at the resolution chosen by the developer. Then when it is done, the backbuffer is resolved in the main RAM, i.e it means that the backbuffer is copied in a texture in main RAM and the AA samples are combined during this process. Then during scanout, if the resolution chosen by the user in the settings is not the same that the rendering resolution, the backbuffer is upscaled at this moment.

    The upscaled buffer is never written in the main RAM or EDRAM, it's an on-the-fly process when sending data to the display so how can it affect framerate, it doesn't make sense :???: Am I wrong in my vision of the rendering process or are some people mistaken and are seing things ?
     
  13. Arwin

    Arwin Now Officially a Top 10 Poster
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    Would be helpful to collect some game titles. My first instinct would be that the TV is a factor, in that it behaves differently when it gets a 720p signal or a 1080p signal.
     
  14. orangpelupa

    orangpelupa Elite Bug Hunter
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    @zeross

    that's baffling for me too. Playing Dragon's Dogma at 720p bring horrible tearing, forcing it at higher resolution moves it.

    (from tear in middle, become tear in top)
     
  15. Zeross

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    On WiiU the game was Sonic Racing
    On Xbox 360 the games cited more frequently were Capcom games : Dead Rising, RE5, Dragon's Dogma... and some UE3 games : Mass Effect, GoW2

    At first I thought it was a kind of collective hallucination :grin: because it doesn't make sense from a technical point of view, but since I've seen so many reports I wonder if maybe I'm missing something
     
  16. Ika

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    I have to agree, besides the little different "noise" in the shadows on the 360, apparently all three console version has exactly the same shadow resolution.

    [​IMG]
     
  17. rekator

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    For Capcom game it's a well known thing, Capcom used a Software scaler. For ME don't see more tearing than in 720p or in 576i, ME1 have many tearing, so difficult to say without an analyse tool…TV is on 1:1 pixel mode so no overscan. GoW 2 don't known never play in 1080p.
     
  18. Alucardx23

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  19. Devious

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    What kind of settings does Digital Foundry usually set on their HDTV? I've been tinkering around with my set trying to find the right picture suited for gaming but I just can't seem to find the sweet spot. I have a 1366x768 32" Samsung LN32B60. If anyone could point me in the right direction that would much appreciated.
     
  20. tuna

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    Maybe you should get a better TV?
     
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