Alucardx23
Regular
From Neogaf
http://www.neogaf.com/forum/showpost.php?p=45058944&postcount=57
Hey guys, Joel from Frozenbyte here. I think I'll just repost my comment to the DF article:
Worth of note is that the game actually has a dynamic resolution scaling feature on PS3 and Xbox 360 to keep a steady 30 frames per second. This shows in some levels (e.g. the 11th level Icewarden Keep has a scene in the beginning where this is somewhat visible, if I remember right). On Wii U the resolution is 720p solid.
Just to be clear, we will indeed be updating the "washed out" look. The observation about gamma level is correct, as there was a bug in the game that applied excessive gamma to the final output. It went unnoticed until release but we have now fixed it. So the game will soon look even better (similar in colour to the other versions). We're estimating a mid-December release for the update, give or take a few days, and it will also include support for Wii U Pro Controller, Voice Chat, some languages, and some minor things.
--
The above is what I've been hinting at in the mid-December update.
Other tidbits:
- The engine is our own indeed, we spent the year 2010 rewriting it from scratch almost (also the original Trine 1 engine is our own, although that's based on the Shadowgrounds engine(s) from 2001-2007)
- We did spend some time optimizing the game for Wii U, and it did make a nice impact (hard to say how this compares to other developers' work - but of course we were lucky in the sense that the game itself was more or less done, so we had more time to focus on making sure it was also running well)
- The multiplayer "party mode" we've hinted at in some early interviews etc is probably not happening. Mid-way development we ditched it and focused on the new Dwarven Caverns exclusive level instead (which is great - sadly it's a level that you can unlock only by playing the game to completion, so we haven't heard much feedback on it).
- Yes there is online co-op (3 players max). It should work well, not a lot of feedback on it yet but haven't heard much negative. It's possible that there's some kind of a bug that ends the game session upon disconnect, but it could also be that some people are misinterpreting it a bit (if you play as host, and disconnect, then the game will end for all players, but if a client disconnects, it should not end the game for the others - unless there's a bug, of course).
- Also local co-op for up to 3 players, using one GamePad and other players use Remote + Nunchuks (not quite ideal but works okayish). See below for Wii U Pro Controller.
- The mid-December update will also include Wii U Pro Controller support, Voice Chat, new languages (BR-PT, some others possibly), and some minor things.
Anyhow thanks a lot, we appreciate the feedback and thoughts.
This applies to the North American version. If you have an Asian console, please buy the European version instead (it's fixed there - or rather, the buttons work, even if they are not reversed properly). If you are suffering from this on an Asian console with the NA version, please do get in touch and we can see what to do (we're a bit swamped at the moment though).Originally Posted by bakedpony:
I'm still salty that they haven't patched the game-breaking bug on the PS3 version if you play on an Asian console.
-Joel, Frozenbyte team, developers of Trine 2: Director's Cut
http://www.neogaf.com/forum/showpost.php?p=45058944&postcount=57
Last edited by a moderator: